Monday, January 18, 2010
Retro Reinvented with DJ Doubledown Tandino at Muse Isle - Mondays at Noon (SLT)
DJ Doubledown Tandino presents RETRO REINVENTED
at Muse Isle Connection.
RETRO REINVENTED is a live DJ mix show where DJ Doubledown Tandino incorporates vintage and retro classic hits with modern chillout and triphop beats, remixing, and rejuvenation.
(A PG and office-friendly broadcast)
Mondays: Starts at noon (SLT/PST)
Future shows will include:
1940s-1960s Blue Note Remixed vs Verve Remixed, Retro Jazz Greats, The Rat Pack, Big Band, Swing, Ella Fitzgerald, Nina Simone, Louis Armstrong, Anita ODay, Billie Holiday, Duke Ellington, The Beatles, Led Zepplin, Bob Marley, James Brown, Johnny Cash, The 80s, and more... MODERNIZED... at RETRO REINVENTED
at Muse Isle Arena
Can't make it into Second Life? Tune in to the live audio at: http://www.slmusic.info:8880
(on the stream page, click the "listen" link)
Muse Isle: A gathering of music and minds.
Labels:
DJ,
DJ Doubledown,
Doubledown Tandino,
Electronica,
Events,
Jazz,
Live DJ,
Muse Isle,
Partying,
Ravelong Productions Portfolio,
Remix,
Retro,
Trip-Hop
Sunday, January 17, 2010
New World Notes Advertises IMVU Advertising Avatar Like Avatar From *Avatar* on Article About Second Life Advertising Avatar Like Avatar From *Avatar*
I'm so confused.... this is a screen capture of New World Notes, showing a screen capture of a Second Life webpage. On that Second Life page is an ad for an IMVU ad featuring a blue Avatar (to coincide with the movie "Avatar"). Ironically, on the New World Notes page happened to be another IMVU ad featuring the same blue Avatar.
I've got the Avatar blues. All these blue ads makes me finally want to click on that big-breasted Evony ad (which is probably showing up to the right hand side of my blog)
Check out:
IMVU Advertises With Avatar Like Avatar From *Avatar* on Article About Second Life Advertising With Avatar Like Avatar From *Avatar*
by Hamlet Au of New World Notes
Lindens Advertise Second Life With Avatar Like Avatar From *Avatar* (But Not For Much Longer)
by Hamlet Au of New World Notes
Avatars blue, Second Life concurrency and transactions rise
by Tateru Nino of Massively
A Mystery
by Tateru Nino on "Dwell on It"
Avatar vs. Avatar: Will Fans of The Movie Find Happiness in Virtual Worlds?
by Botgirl Questi of Botgirl Lives
---
Meanwhile, in the real world, where news reporters cannot get any substantial virtual world REAL avatar news, they resort to creating some virtual fantasy news of their own:
Audiences experience 'Avatar' blues
by CNN
'Avatar' Leaves Some Fans Feeling Legitimately Blue
by MTV
Avatar blues? Is ‘Avatar’ contributing to depression and suicidality?
by Psychology Today.
(Footnote: "suicidality" isn't even a word)
DJ Doubledown Tandino opens the official live DJ series in Club Cooee January 17, 2010 - 1pm-3pm (EST)
DJ Doubledown Tandino opens the Live DJ series in Club Cooee
Room: Red Moon Club (official) in Club Cooee
January 17, 2010 / Time:
EST: 1:00pm - 3:00pm
SLT/PST: 11:00am - 1:00pm
German 7:00pm - 9:00pm
Event Details
DJ Doubledown is back! Remember the "Rocking the Metaverse" live event we had a while ago? Well, DJ Doubledown will be with us again on Sunday, 17th of January, 2010!
Join us in Club Cooee
This event will be the first session of our new performance series "DJs live on air" in Club Cooee, a live DJ performing and you can participate as a DJ. If you are interested in being a live DJ at one of the next sessions, please reply to dj@clubcooee.com and tell us which genre you want to play when performing. You will get an answer by mail with instructions if you have been chosen to perform as a DJ in one of the next party nights.
Room: Red Moon Club (official) in Club Cooee
January 17, 2010 / Time:
EST: 1:00pm - 3:00pm
SLT/PST: 11:00am - 1:00pm
German 7:00pm - 9:00pm
Event Details
DJ Doubledown is back! Remember the "Rocking the Metaverse" live event we had a while ago? Well, DJ Doubledown will be with us again on Sunday, 17th of January, 2010!
Join us in Club Cooee
This event will be the first session of our new performance series "DJs live on air" in Club Cooee, a live DJ performing and you can participate as a DJ. If you are interested in being a live DJ at one of the next sessions, please reply to dj@clubcooee.com and tell us which genre you want to play when performing. You will get an answer by mail with instructions if you have been chosen to perform as a DJ in one of the next party nights.
Wednesday, January 13, 2010
Life 2.0 - Documentary about Second Life premieres at Sundance 2010
Sundance 2010 Preview: LIFE 2.0
by Kirk

Second Life launched in June of 2003. Since that time, tens of millions of people across the planet have created alternate realities of themselves, sometimes more realistic than others.
Documentary film maker and journalist Jason Spingarn-Koff delves deep into this subculture of the world’s population, creating a documentary where all the characters are chunks of 1s and 0s interacting with one another. Sounds fascinating to say the very least.
Official synopsis:
Every day, across all corners of the globe, hundreds of thousands of users log onto Second Life, a virtual online world not entirely unlike our own. They enter a new reality, whose inhabitants assume alternate personas in the form of avatars—digital alter egos that can be sculpted and manipulated to the heart’s desire, representing reality, fantasy, or a healthy mix of both. Within this alternate landscape, escapism abounds, relationships are formed, and a real-world economy thrives, effectively blurring the lines between reality and “virtual” reality.
Director Jason Spingarn-Koff digs deeply into the core of basic human interaction by assuming his own avatar and immersing himself in the worlds of Second Life residents, whose real lives have been drastically transformed by the new lives they lead in cyberspace. In doing so, he manages to create an intimate, character-based drama that forces us to question not only who we are, but who we long to be.
by Kirk
Second Life launched in June of 2003. Since that time, tens of millions of people across the planet have created alternate realities of themselves, sometimes more realistic than others.
Documentary film maker and journalist Jason Spingarn-Koff delves deep into this subculture of the world’s population, creating a documentary where all the characters are chunks of 1s and 0s interacting with one another. Sounds fascinating to say the very least.
Official synopsis:
Every day, across all corners of the globe, hundreds of thousands of users log onto Second Life, a virtual online world not entirely unlike our own. They enter a new reality, whose inhabitants assume alternate personas in the form of avatars—digital alter egos that can be sculpted and manipulated to the heart’s desire, representing reality, fantasy, or a healthy mix of both. Within this alternate landscape, escapism abounds, relationships are formed, and a real-world economy thrives, effectively blurring the lines between reality and “virtual” reality.
Director Jason Spingarn-Koff digs deeply into the core of basic human interaction by assuming his own avatar and immersing himself in the worlds of Second Life residents, whose real lives have been drastically transformed by the new lives they lead in cyberspace. In doing so, he manages to create an intimate, character-based drama that forces us to question not only who we are, but who we long to be.
Tuesday, January 12, 2010
I Got a Phone! ... and only to stay behind the times with the rest of the world.
Finally, after 4 years of avoiding a cell phone, I finally got one. I now have one. All that mobile tech talk I've been hearing all 2009.... well, I have a cell phone now, and I want to throw it into a wall. Literally, I am more tempted to fastball pitch this Nokia dumbphone directly into a brick wall than using it and it's features.
Sunday, January 10, 2010
Panel at Berklee College of Music & in Second Life - Monday, January 11th - 12:25 SLT
Panel at Berklee College of Music & in Second Life
Monday, January 11th at 12:25 SLT
Robert Thomas, also known as Dizzy Banjo in SL will be taking part in a panel discussion about music and virtual worlds, held at Berklee college of music and in Second Life. The panel also features John Lester of Linden Lab ( creators of Second Life ) who does a lot of development work in the field of Education and Healthcare, Grace Buford who has established a successful online presence as the virtual performer Cylindrian Rutabaga, and Andrew Woolf and Perry Geyer ( of Boston based group Fierce Tibetan Gods ). It is moderated by Lori Landay of Berklee.
Mr. Thomas expects he'll be talking about the various pieces of interactive music work he has done in the virtual worlds space for organizations like Princeton University, Mexico Tourist Board, Costa Rica Tourist Board as well as other interactive installations like Parsec, Dare and Gestural Music.
He also hopes to talk about the possibilities of music delivered as software ( on various platforms ). Hw would also like to discuss how virtual worlds could be utilized by the music industry to deliver interactive content and how we could see a focus on the ’social 3d music app’ as a virtual good soon.
Join us for the discussion in SL here !
---
Saturday, January 9, 2010
Tuesday, January 5, 2010
Top 11 Hot Geeky Songs on TheSixtyone.com
If you're not a member of http://TheSixtyOne.com, I highly suggest it. Sign up for a listener account (make sure to put BRADREASON in as a referral when you sign up :O)
Here they are, my top 11 picks for the top hot geeky songs on The61:
I can't leave out my own tune,
using all Second Life sounds to make the tune:
If you're interested in checking out more of my original tunes:
My T61 page is here: http://www.thesixtyone.com/doubledown
We also have a T61 group: "The Second Life Listener Collective"
Here they are, my top 11 picks for the top hot geeky songs on The61:
I can't leave out my own tune,
using all Second Life sounds to make the tune:
If you're interested in checking out more of my original tunes:
My T61 page is here: http://www.thesixtyone.com/doubledown
We also have a T61 group: "The Second Life Listener Collective"
Panel Discussion on the film "Avatar" at Inside the Avatar Studio at Rockcliffe University in Second Life - Tuesday, January 5th, 2010 - 3pm SLT
Jan 5th 2010 - 3:00-4:30 PM PST
Rockcliffe University : Inside the Avatar Studio
Corrimal Hall, Rockcliffe X
http://slurl.com/secondlife/ Rockcliffe%20X/200/200/30
(Event on Facebook Link)
The visual appeal of the movie "Avatar" has taken away the breath of just about everyone who has seen the film. The movie is an ultimate example of a graphic novel brought to life.
Join us as our panelists discuss which implications "Avatar" will have as virtual worlds continue to gain traction and what future avatars may gain from the stunning futuristic vision James Cameron has offered up... Inside The Avatar Studio.
This event will be filmed live by Stuart Warf of Rezzed TV.
(for those not able to attend the panel discussion live in Second Life, there will be a taping of the event. I will make sure to announce when the taped version is available on the net.)
Facilitated by Phelan Corrimal/Kevin Feenan - Dean of Rockcliffe University
Panelists:
Beyers Sellers/Robert Bloomfield - Metanomics Host, Cornell University
Dirk Talamasca - Virtual Real Estate Developer, Builder
Doubledown Tandino - Social media marketing, Second Life specialist, musician, and DJ
Botgirl Questi's human avatar, fourworlds Ra - A beautiful thought experiment personified through the imagined perspective of a self-aware avatar.
References:
Thoughts on How The Avatar Film Relates to Avatars in Virtual Worlds by Botgirl Questi -
http://botgirl.blogspot.com/ 2009/12/thoughts-on-how- avatar-film-relates-to.html
I Saw Avatar Today and it Blew Me Away by Doubledown Tandino -
http://djdoubledown.blogspot.com/2009/12/i-saw-avatar-today-my-review-it-blew-me.html
James Cameron's Avatar is about Transhumanism -
http://secondtense.blogspot. com/2009/12/james-camerons- avatar-is-about.html
Gizmodo Avatar Review : Yes it Changed Everything -
http://gizmodo.com/5429424/avatar-review-yes-it-changed-everything-after-all
Understanding Interaction in Virtual Worlds -
http://www.eurekalert.org/pub_ releases/2009-12/uon- uii122309.php#
UPDATE POST by Botgirl: Avatars on Avatar. Narrative vs. Meaning.
Rockcliffe University : Inside the Avatar Studio
Corrimal Hall, Rockcliffe X
http://slurl.com/secondlife/
(Event on Facebook Link)
The visual appeal of the movie "Avatar" has taken away the breath of just about everyone who has seen the film. The movie is an ultimate example of a graphic novel brought to life.
Join us as our panelists discuss which implications "Avatar" will have as virtual worlds continue to gain traction and what future avatars may gain from the stunning futuristic vision James Cameron has offered up... Inside The Avatar Studio.
This event will be filmed live by Stuart Warf of Rezzed TV.
(for those not able to attend the panel discussion live in Second Life, there will be a taping of the event. I will make sure to announce when the taped version is available on the net.)
Facilitated by Phelan Corrimal/Kevin Feenan - Dean of Rockcliffe University
Panelists:
Beyers Sellers/Robert Bloomfield - Metanomics Host, Cornell University
Dirk Talamasca - Virtual Real Estate Developer, Builder
Doubledown Tandino - Social media marketing, Second Life specialist, musician, and DJ
Botgirl Questi's human avatar, fourworlds Ra - A beautiful thought experiment personified through the imagined perspective of a self-aware avatar.
References:
Thoughts on How The Avatar Film Relates to Avatars in Virtual Worlds by Botgirl Questi -
http://botgirl.blogspot.com/
I Saw Avatar Today and it Blew Me Away by Doubledown Tandino -
http://djdoubledown.blogspot.com/2009/12/i-saw-avatar-today-my-review-it-blew-me.html
James Cameron's Avatar is about Transhumanism -
http://secondtense.blogspot.
Gizmodo Avatar Review : Yes it Changed Everything -
http://gizmodo.com/5429424/avatar-review-yes-it-changed-everything-after-all
Understanding Interaction in Virtual Worlds -
http://www.eurekalert.org/pub_
UPDATE POST by Botgirl: Avatars on Avatar. Narrative vs. Meaning.
Monday, January 4, 2010
All the Rules of the Music Business Have Changed - A World of Megabeats and Megabytes (NYTimes)
A World of Megabeats and Megabytes
MY 21st century started in 1998, when I got a new toy. It was the Diamond Rio PMP300, a flimsy plastic gadget the size of a cigarette pack. PMP stood for Portable Music Player. It had a headphone jack, and it played a recently invented digital file format: MPEG-1 Audio Layer Three, or MP3.
The Rio’s 32 megabytes of storage held a dozen songs at passable fidelity. Its sound was clearly inferior to a portable CD player; its capacity was comparable to a cassette or two. But the beauty of it was that it didn’t need any CD or cassette inserted, just digital files — copies of songs — loaded from a computer, to be changed at whim. They might come from albums people owned or borrowed; they might come, even back then, from strangers online. The Recording Industry Association of America sued to have the PMP300 taken off the market and failed — the prelude to a decade of lawsuits trying to corral online music.
It was already too late. For those who were willing to be geeky — learning new software, slowly downloading via dial-up — music had forever escaped its plastic containers to travel the Web. The old distribution system was on its way to becoming irrelevant.
READ THE FULL ARTICLE HERE
...Because songs are small chunks of information that many people want, music was the canary in the digital coal mine, presaging what would happen to other art forms as Internet connections spread and sped up. For the old recording business everything went wrong. Sales of CDs have dropped by nearly half since 2000, while digital sales of individual songs haven’t come close to compensating. Movies and television (and journalism too) are now scrambling not to become the next victims of an omnivorous but tight-fisted Internet.
By now, in 2010, we’re all geeks, conversant with file formats and software players. Our cellphone/camera/music player/Web browser gadgets fit in a pocket, with their little LCD screens beckoning. Their tiny memory chips hold collections of music equivalent to backpacks full of CDs. The 2000s were the broadband decade, the disintermediation decade, the file-sharing decade, the digital recording (and image) decade, the iPod decade, the long-tail decade, the blog decade, the user-generated decade, the on-demand decade, the all-access decade. Inaugurating the new millennium, the Internet swallowed culture whole and delivered it back — cheaper, faster and smaller — to everyone who can get online.
For artists of all kinds (with musicians on the front lines) a 21st-century habitat of possibilities and pressures is taking shape — one that demands skills their predecessors forgot or never needed. The art they make can be created, as well as disseminated, faster and more cheaply. But it will also face exponentially more rivals for attention, and many more temptations toward superficiality and sellouts.
READ THE FULL ARTICLE HERE
...Ease of consumption is paralleled by ease of production. The computer is the definitive 21st-century studio, now that do-it-yourself musicians can record professional-sounding tracks onto a laptop in a bedroom. The ubiquitous software ProTools offers endless overdubbing and can put errant musicians back on the beat or tune them up, though it’s not always an improvement when dull robot precision replaces individual quirks.
The cut-and-mix, mashup procedures of hip-hop and disc-jockey culture have only accelerated. Beats from old vinyl discs were foundations of hip-hop back in the 1970s. Now no one needs to track down the physical disc because some aggregator or collector has probably put it online...
READ THE FULL ARTICLE HERE
...And without being able to depend on album sales, musicians’ job descriptions changed. Increasingly it was up to the performers — not their struggling major label if they had one, not the radio stations that had long treated them as disposable — to get themselves noticed. That could mean making silly novelty videos for YouTube, or it could involve what was once considered selling out: placing a song in a commercial, where people could hear it repeatedly (and then track it down online).
Instead of waiting for royalties to trickle in from sales, musicians were happy to get paid upfront for licensing their music to advertisers and to TV and movie soundtracks. A distracted listener was better than none at all.
In the 2010s musicians can look forward to working harder for smaller payoffs. They’re resuming — if they ever really left it behind — their age-old role as troubadours, touring more frequently to make up for disappearing album sales. (Big stars with expiring contracts went independent instead of renewing their major-label commitments, or set up so-called “360 deals” that depend as much on touring and merchandising as on selling albums.)
There are newer demands on them as well: interacting with fans who never had to accept the top-down, broadcast model of the old music business and have come to expect the individualized tone of the Internet. To perform offstage musicians now hone social-networking skills: mastering the blog post, the semi-candid photo, the not too overtly promotional self-promotion, the guarded personal revelation, the clever Tweet. Those with true star ambitions will also have to manage the meta-careers that a little bit of fame now entails, knowing that any time they show their face in public, it can turn up on a photo blog, any interview can be cross-referenced forever, any live performances or television moment might show up on YouTube. The smart ones, like Lady Gaga, already have their costume changes planned.
Musicians and their managers will also be improvising their own routes amid a wilderness of marketing and career strategies...
...One emblematic album for the 2000s was Danger Mouse’s “Grey Album” in 2004, which backed up a cappella raps from Jay-Z’s “Black Album” with finely micro-sliced samples from “The Beatles,” a k a the White Album. All of its sounds, in other words, were recycled; the musicality was in the cleverness of the cut and paste. There was no permission from the Beatles and no official commercial release. The album simply escaped onto the Internet, where it can still be grabbed, earning nothing but good will for the musicians, but ready to play any time.
READ THE FULL ARTICLE HERE
By JON PARELES
MY 21st century started in 1998, when I got a new toy. It was the Diamond Rio PMP300, a flimsy plastic gadget the size of a cigarette pack. PMP stood for Portable Music Player. It had a headphone jack, and it played a recently invented digital file format: MPEG-1 Audio Layer Three, or MP3.
The Rio’s 32 megabytes of storage held a dozen songs at passable fidelity. Its sound was clearly inferior to a portable CD player; its capacity was comparable to a cassette or two. But the beauty of it was that it didn’t need any CD or cassette inserted, just digital files — copies of songs — loaded from a computer, to be changed at whim. They might come from albums people owned or borrowed; they might come, even back then, from strangers online. The Recording Industry Association of America sued to have the PMP300 taken off the market and failed — the prelude to a decade of lawsuits trying to corral online music.
It was already too late. For those who were willing to be geeky — learning new software, slowly downloading via dial-up — music had forever escaped its plastic containers to travel the Web. The old distribution system was on its way to becoming irrelevant.
READ THE FULL ARTICLE HERE
...Because songs are small chunks of information that many people want, music was the canary in the digital coal mine, presaging what would happen to other art forms as Internet connections spread and sped up. For the old recording business everything went wrong. Sales of CDs have dropped by nearly half since 2000, while digital sales of individual songs haven’t come close to compensating. Movies and television (and journalism too) are now scrambling not to become the next victims of an omnivorous but tight-fisted Internet.
By now, in 2010, we’re all geeks, conversant with file formats and software players. Our cellphone/camera/music player/Web browser gadgets fit in a pocket, with their little LCD screens beckoning. Their tiny memory chips hold collections of music equivalent to backpacks full of CDs. The 2000s were the broadband decade, the disintermediation decade, the file-sharing decade, the digital recording (and image) decade, the iPod decade, the long-tail decade, the blog decade, the user-generated decade, the on-demand decade, the all-access decade. Inaugurating the new millennium, the Internet swallowed culture whole and delivered it back — cheaper, faster and smaller — to everyone who can get online.
For artists of all kinds (with musicians on the front lines) a 21st-century habitat of possibilities and pressures is taking shape — one that demands skills their predecessors forgot or never needed. The art they make can be created, as well as disseminated, faster and more cheaply. But it will also face exponentially more rivals for attention, and many more temptations toward superficiality and sellouts.
READ THE FULL ARTICLE HERE
...Ease of consumption is paralleled by ease of production. The computer is the definitive 21st-century studio, now that do-it-yourself musicians can record professional-sounding tracks onto a laptop in a bedroom. The ubiquitous software ProTools offers endless overdubbing and can put errant musicians back on the beat or tune them up, though it’s not always an improvement when dull robot precision replaces individual quirks.
The cut-and-mix, mashup procedures of hip-hop and disc-jockey culture have only accelerated. Beats from old vinyl discs were foundations of hip-hop back in the 1970s. Now no one needs to track down the physical disc because some aggregator or collector has probably put it online...
READ THE FULL ARTICLE HERE
...And without being able to depend on album sales, musicians’ job descriptions changed. Increasingly it was up to the performers — not their struggling major label if they had one, not the radio stations that had long treated them as disposable — to get themselves noticed. That could mean making silly novelty videos for YouTube, or it could involve what was once considered selling out: placing a song in a commercial, where people could hear it repeatedly (and then track it down online).
Instead of waiting for royalties to trickle in from sales, musicians were happy to get paid upfront for licensing their music to advertisers and to TV and movie soundtracks. A distracted listener was better than none at all.
In the 2010s musicians can look forward to working harder for smaller payoffs. They’re resuming — if they ever really left it behind — their age-old role as troubadours, touring more frequently to make up for disappearing album sales. (Big stars with expiring contracts went independent instead of renewing their major-label commitments, or set up so-called “360 deals” that depend as much on touring and merchandising as on selling albums.)
There are newer demands on them as well: interacting with fans who never had to accept the top-down, broadcast model of the old music business and have come to expect the individualized tone of the Internet. To perform offstage musicians now hone social-networking skills: mastering the blog post, the semi-candid photo, the not too overtly promotional self-promotion, the guarded personal revelation, the clever Tweet. Those with true star ambitions will also have to manage the meta-careers that a little bit of fame now entails, knowing that any time they show their face in public, it can turn up on a photo blog, any interview can be cross-referenced forever, any live performances or television moment might show up on YouTube. The smart ones, like Lady Gaga, already have their costume changes planned.
Musicians and their managers will also be improvising their own routes amid a wilderness of marketing and career strategies...
...One emblematic album for the 2000s was Danger Mouse’s “Grey Album” in 2004, which backed up a cappella raps from Jay-Z’s “Black Album” with finely micro-sliced samples from “The Beatles,” a k a the White Album. All of its sounds, in other words, were recycled; the musicality was in the cleverness of the cut and paste. There was no permission from the Beatles and no official commercial release. The album simply escaped onto the Internet, where it can still be grabbed, earning nothing but good will for the musicians, but ready to play any time.
READ THE FULL ARTICLE HERE
Labels:
Audio,
Digital Audio,
DJ,
Itunes,
Mash-Ups,
MP3,
Music,
Music Industry,
Music Producer,
News,
NYTimes,
Piracy,
Recording,
Remix,
RIAA
Sunday, January 3, 2010
What is the current rate of service charge for (Second Life) DJs - A Thread in the Second Life Blogs
There is an active conversation thread in the Second Life blogs:
What is the current rate of service charge for DJs
If you're interested, have a read. There are many valid points from various people. The discussion is in regards to the "average" pay for a DJ in Second Life, and why a DJ/performer may or may not charge for an event.
Just wanted to bring it to your attention if you are a venue owner, a booking manager or agent, or a DJ looking for gigs in Second Life. This thread is also relevant to live musicians, singers, and performers as well.
What is the current rate of service charge for DJs
If you're interested, have a read. There are many valid points from various people. The discussion is in regards to the "average" pay for a DJ in Second Life, and why a DJ/performer may or may not charge for an event.
Just wanted to bring it to your attention if you are a venue owner, a booking manager or agent, or a DJ looking for gigs in Second Life. This thread is also relevant to live musicians, singers, and performers as well.
Labels:
Business,
DJ,
DJ Doubledown,
DJ Jobs,
Doubledown Tandino,
Live DJ,
Official SL Blog,
Opinion,
Second Life
Saturday, January 2, 2010
Brad Reason: 15 years of Original Music now Posted
Over the past 15 years, I created music.
Barely anyone has ever heard the music I created during that time.
From 1996-2006, generally, no one has heard the original digital electronic music I made.
It's now 2010, so I decided to publicly display most of my music catalog for your listening pleasure. If you'd like, have a listen:
http://reverbnation.com/bradreason
I've added over 100 of my original digital electronica music creations from over a 15 year time span.
I would LOVE it if anyone who chooses to listen lets me know what they like. Because I have never had anyone listen to most of these tunes, I really have no idea what people will think. If there's a song you like, PLEASE let me know. Even if there's a part of a song you like, please let me know.
Each composition I created comes with a story; why I made it, how I made it, and who I made it for.... but I won't go into that, unless you ask me about a specific song, then I will go into details.
In the meantime, have fun listening, and exploring my music history and full catalog.
RIAA - For INTERNAL Use Only
RIAA
The RIAA is a delusional cartel consisting of four major music labels. They were created in 1952 with the sole purpose of sucking all the music and happiness out of the world.
The 'logic' behind this is by ripping the songs in YOUR CD into a computer - you are transferring it into an unauthorized medium not of the artist's choosing. Everyone agrees this makes perfect sense.
The RIAA also claims that you're committing a felony just by making these files available. This is the logical equivalent of saying that by selling tickets to the Louvre, you are stealing the Mona Lisa.
If you're getting confused at all the myriad implications of these claims, Cracked has compiled a little list on all the things the RIAA considers illegal:







The RIAA is a delusional cartel consisting of four major music labels. They were created in 1952 with the sole purpose of sucking all the music and happiness out of the world.
Just The Facts
- RIAA's methods of identifying individual users has, in some cases, led to the issuing of subpoenas to a dead grandmother, an elderly computer novice, and even those without any computers at all.
How they work
So the new Miley Cyrus album is out (yea, that wig and trench coat isn't fooling anyone, we know it was you at the Hannah Montana concert). You can barely sit still as you joyfully count the seconds away to torrent download completion and pure unadulterated teen pop magic. A few days later, you get an innocuous email along the lines of:
" Busted!!!!.... Sucker! Give us $3,000 now or we'll screw you for all you're worth!"
No, this is not spam. As of February, 2007 the RIAA began sending letters accusing internet users of sharing files. The letters go on to say that anyone not settling will have lawsuits brought against them. Typical settlements are between $3,000 and $12,000.

No, this is not spam. As of February, 2007 the RIAA began sending letters accusing internet users of sharing files. The letters go on to say that anyone not settling will have lawsuits brought against them. Typical settlements are between $3,000 and $12,000.
HOLY CRAP!... 'The Man' exists... and he has an army of lawyers!
Of course, there have been instances where these cases have been brought to court. Most of the time they're dismissed due to lack of evidence, but in the few cases they win... well it ain't pretty. In the case RIAA vs Joel Tenenbaum, the jury awarded $22,500 per song resulting in a judgment of $675,000 for the shared 30 tracks and in the case RIAA vs Jammie Thomas-Rasset, the jury awarded $80,000 per song, or $1.92 million for 24 tracks.Stuff the RIAA considers illegal
Even if you've never discovered the internet and never shared your music files, the RIAA will find a way to screw you over. In 2008, they filed a federal lawsuit against Jeffrey Howell in Arizona,for creating "unauthorized copies" of CD tracks by ripping them to his computer - even though he may never have shared them with anyone else!The 'logic' behind this is by ripping the songs in YOUR CD into a computer - you are transferring it into an unauthorized medium not of the artist's choosing. Everyone agrees this makes perfect sense.
The RIAA also claims that you're committing a felony just by making these files available. This is the logical equivalent of saying that by selling tickets to the Louvre, you are stealing the Mona Lisa.
If you're getting confused at all the myriad implications of these claims, Cracked has compiled a little list on all the things the RIAA considers illegal:
1. File Sharing
see above
2. MP3 Players
They are an unauthorized medium
3. Playing a CD within ear-shot
You're making music available to people who haven't payed for it
4. Whistling/Humming
Sound vibrations through air is an unauthorized medium
5. Leaving your CDs lying around
Again, making files available to unauthorized users
6. Being a teenager
The RIAA specifically targets University student and Teenagers in their law suits. Why? Because they know they don't have the financial resources to fight the case in court! Say goodbye to your college funds kids!
7. Laughing and/or Smiling
"Look at those smiling faces... you sure we got nothing on that?"
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