Showing posts with label Sound. Show all posts
Showing posts with label Sound. Show all posts

Friday, November 13, 2009

Auto-Tune and Over-Auto-Tune (Know Your Meme)



Here's a few of my favorites:







Thursday, July 9, 2009

Second Life to MIDI Interface [video]

This demo shows how an avatars position can be tracked and converted into MIDI data to control a real-life synthesiser and 3D audio system by dadenmedia

Wednesday, June 10, 2009

RJDJ - Dizzy Banjo Explores the Reactive Music Application for the iPhone & IPod Touch

I discovered RJDJ via Robert Thomas a.k.a. Dizzy Banjo, currently working as a reactive music composer.


From his blog article:
Scripting reality – music is everywhere…
Dizzy Banjo writes:

"RjDj is an amazing iPhone application which creates mind twisting hearing sensations by weaving your environment into reactive music. Voices, cars, your walking speed.. these and many other things can be used to shape your experience. If you have an iPhone or iPod Touch, try it!

I had been interested in RjDj from the moment I heard about it, and helped test during its beta phase. It’s come a long way since then with loads of new scenes added. Scenes are reactive musical programs within RjDj, which respond to your environment and movements in different ways. Here are some videos of various RjDj scenes:"

(I urge you to go to his blog for the full scoop. Here's a teaser to wet your appetite.)






DIGG IT

Thursday, April 16, 2009

"Multitasking Hell inSL" - Second Life basic sound effects used to create a new tune by Doubledown Tandino

Brad Reason
(Doubledown Tandino in Second Life | @Doubledown_inSL on Twitter)
presents

"Multitasking Hell inSL"
stream or download at:
http://www.reverbnation.com/tunepak/1452521

a beatplay arrangement made using the basic sound effects from Linden Lab's virtual world, Second Life. If you would like to share the tune, feel free to by click the share button on the widget.

Hopefully Linden Lab (tm) doesn't have a problem with me using their sound effects. All original sounds provided by Linden Lab and Second Life.

Saturday, September 27, 2008

How to beat-sync songs to video in Sony Vegas - Torley Tutorial!

Amazingly awesome of Torley to post this tutorial. Personally, I find myself choosing to use Sony Vegas (video editing) and Sony Sound Forge (audio editing) most of the time. Thank you Torley for covering this topic



For more info, BE SURE to visit www.TORLEY.COM!

"Matching music to visuals is fun and pretty easy to do in Sony Vegas, my fave video editor. After trial and error with various means, I figured out a practical way to do this with MixMeister BPM Analyzer. It works best when the music has a strong, steady tempo — most modern pop, rock, and dance will do. Works lovely for your music videos, action-packed cinematics, and more."

Friday, April 25, 2008

Blog Love for Dizzy Banjo

I wanted to get you all over to Dizzy Banjo's blog, and even moreso get you over to listen to his work. He is an amazing "SL sounds creationist" ... a content creator of sound.

ABOUT DIZZY BANJO
Here at Dizzy Banjo we can provide you with bespoke audio branding, audio logos, original music and sound design to lift your meta-presence to a new level.

Dizzy Banjo Music and Sound is a mixed reality music company, primarily based in London but working throughout the metaverse. We provide bespoke original music, audio branding, audio logos and sound design. We have our own dedicated media production studio, a pool of talented voiceover artists, musicians, programmers and engineers, and work in a wide range of styles - just what you need to enhance your project.

Our clients have included : Visit Mexico ( major new Second Life location ), Sony ( Playstation 3 game in development ), Revlon, Boosey and Hawkes Media, Fontana, Cesky Rozhlas ( Czech national radio ), Zero G, Curve Studios, Red Silk Arts, HRH The Queen of England / Jersey Heritage Trust and many more.

Please contact lead composer Dizzy Banjo :
dizzy@dizzybanjo.com