Wednesday, December 15, 2010

2010 in Electronica Music Videos

Watch 36 of the most eye-catching electronic music videos of 2010 blended together for almost an hour long audiovisual trip.

Video yearmix 2010 from Renier Eclectro on Vimeo.

1. Trentemøller – Even though you’re with another girl (Director: Adam Hashemi)
2. Nosaj Thing – Coat Of Arms (Director: Roland von Tessin)
3. Massive Attack – Splitting The Atom (Director: Edouard Salier)
4. Babe Rainbow – Shaved (Director: Salazar)
5. Jamie Woon – Night Air (Director: Lorenzo Fonda)
6. Black To Comm – Amateur (Director: Alvaro Posadas)
7. Ólafur Arnalds – Haegt Kemur Ljosio (Director: Esteban Diácono)
8. Toro Y Moi – Talamak (Director: Claude Lelouch)
9. Tame Impala – Solitude Is Bliss (Director: MEGAFORCE)
10. Blackbird Blackbird – Pure (Director: Samuel Pressman)
11. Poom – Rollercoaster (Director: Côme de Bouchony)
12. Audio Bullys – Only Man (Director: Jonas & Francois)
13. Architeq – Into The Cosmos (Director: Chopsy)
14. Andreya Triana – A Town Called Obsolete (Director: Mister McCarthy)
15. Papercutz – Lylac (Helios Remix) (Director: Daihei Shibata)
16. UNKLE – The Answer (Director: Ross Cairns)
17. Boom Bip – Last walk around mirror lake (BoC remix) (Director: FroschYankee)
18. Eskmo – Cloudlight (Director: Dugan O’Neal)
19. Applescal – Roofs Of Heaven (Director: Rick Robin)
20. Skyence – INSCT (Director: Johannes Timpernagel)
21. Polar Bear – A new morning will come (Director: Kira Zhigalina)
22. Clutchy Hopkins – Verbal Headlock (Director: Christian Borstlap)
23. Tim Knol – When I Am King (Director: Sverre Fredriksen)
24. Darwin Deez – Constellations (Director: Terri Timely)
25. Renaud Hallée – Sonar (Director: Renaud Hallée)
26. Four Tet – Circling (Director: Jesse Zanzinger)
27. Jimmy Edgar – New Touch (Director: Lucio Arese)
28. Nobody Beats The Drum – Grindin’ (Director: Rogier van der Zwaag)
29. DJ Mehdi – Signatune (Thomas Bangalter Edit) (Director: Romain Gavras)
30. Grum – Throug The Night (Director: The General Assembly)
31. Breakbot – Baby I’m yours (Director: Irina Dakeva)
32. Maximum Balloon ft. Theophilus London – Groove Me (Director: Carlos Lopez Estrada)
33. Noisia & Mayhem feat. KRS One – Exodus (Director: Alexander Lehmann)
34. Flying Lotus – Zodiac Shit (Director: Lilfuchs)
35. Eskmo – We Got More (Director: Cyriak)
36. Teebs – Track 11 (Director: Frederic Henriques and Jean Brice Hubert)

Tuesday, December 14, 2010

The History of Daft Punk

In this video, we take a look at the history of the French house duo, Daft Punk, comprising of Guy-Manuel de Homem-Christo and Thomas Bangalter.

Monday, December 13, 2010

Faust & Shortee on SSL with the Traktor Kontrol X1 controller

The dynamic duo behind drum & bass outfit Urban Assault and labels Heavy Artillery and 5 Star Recordings Faust & Shortee perform a scratch and controllerism routine to perfection, taking advantage of the Traktor Kontrol X1's intuitive control over track browsing, looping, cue points and effects in Scratch Live.

With some of their own musical arsenal and customized faceplates on their X1 controllers, they perform a four-turntable routine short of none. Find out how seamlessly the X1 controller fits a Serato Scratch Live setup as a MIDI controller for increased creative potential.

Friday, October 29, 2010

eJamming AUDiiO 3.0 Makes History in Second Life

eJamming AUDiiO 3.0 Makes History in Second Life

Musicians Perform Live Together From Three Distant Locations Using eJamming’s CD-Quality Real-Time Platform
LOS ANGELES--(BUSINESS WIRE)--On Saturday, October 30, 2010, at 3:00 p.m. Pacific Time, a drummer in North Carolina will play live with a guitarist in Maine and a bass player in California to a club full of Second Life “residents” dazzled by the rich sound and tight groove that eJamming AUDiiO 3.0 enables.

“We’re excited that bands in Second Life have discovered our latest software and that one of the top in-world promoters reached out to us to promote this event,” said Gail Kantor, eJamming Co-Founder. “Achieving a low-bandwidth high resolution multi-player audio service is what we’ve strived for all along. With 3.0 we’ve nailed it. That bands are using eJamming in SL is unbelievably gratifying.”

“Kevin M. Thomas, one of my musicians, turned me on to this new version of eJamming,” Tara Lopes of MUSIC NOT POLITICS offered. “Now, several of my musicians have started using it, and I feel privileged introducing eJamming AUDiiO to the entire SL community.”

Netcasting in SL is a natural progression toward eJamming AUDiiO’s JamCast feature, which allows real-world listeners on any Internet-connected device to attend live eJamming sessions. Today, artists typically stay close to their fans using social networks. JamCasting through eJamming’s multiplex AUDiiO platform extends the growing trend of online music distribution – focused on live, geographically dispersed sessions, further empowering musicians.

eJamming AUDiiO 3.0 is downloadable from

The live performance can be heard at

About eJamming
eJamming Inc. is pioneering live audio streaming technologies that bring musicians and music lovers together in new ways. eJamming AUDiiO is the first software as a service that enables all musicians and singers worldwide with a computer and broadband connection to network and play music together in real time over the Internet, facilitating collaboration, social networking and music education.

eJamming was named a DEMOgod at DEMO 07 and has since received numerous accolades and awards including the OnHollywood 100, AlwaysOn 100 Finalist and technical achievement finalist in the South by Southwest (SXSW) Interactive Web Awards. eJamming’s co-founders were named among the “24 Top Technology Innovators” in Fortune magazine and eJamming AUDiiO was featured as one of Forbes’ “Top Ten ‘BreakOut!’ Business Ideas of 2009."

Saturday, September 11, 2010

Soror Nishi at IBM - Tree of Trees - Saturday September 11th, 2010 - 12pm slt

The Event:
Saturday September 11th, 2010  - Starts at 12pm slt
Live Music/DJs:
Noon - Tasty Hax
1pm - Doubledown Tandino 
3pm - The Born Again Pagans 

The Concept:
By Soror Nishi via

We all know that the tree has been a meeting place, a landmark, shelter and a source of warmth (firewood) and food (fruit) for a very long time and, globally.

It is no real surprise then to read.... “the commonest associations to it’s meaning are growth, life, unfolding of form in a physical and spiritual sense, development, growth from below upwards and from above downwards, the maternal aspect (protection, shade, shelter, nourishing fruits, source of life, solidity, permanence, firm-rootedness, but also being “rooted to the spot”), old age,personality, and finally death and rebirth.” [CGJung].

It was a symbol taken up in many an alchemical treatise to signify the development of The Work, the Opus, and was often called The Philosophical Tree as the gold (goal) was called The Philosophical Gold. It was said to grow out of the salt water with a golden trunk and seven branches with the sun and moon as fruit.

There are not many cultures who do not have a tree included either in a creation myth or a significant fairy story for, presumably, the tree was our first home or shelter. Even in places where no tree grows naturally, their imagery is included in myth.

“In so far as the tree symbolizes the Opus and the transformation process “tam ethice quam physice” (both morally and physically), it also signifies the life process in general. It’s identity with Mercurius, the spiritus vegetativus, confirms this view. Since the Opus is a life, death, and rebirth mystery, the tree as well acquires this significance and in addition the quality of wisdom...” [CGJung].

Well, this is just some philosophical background into why I have called my build at IBM Tree of Trees. Add to that my feeling for trees, in general, and it’s not so hard to see why I have spent three years trying to improve the basic bio-diversity of the very dodgy flora I first encountered when I came to SL.

I think my build at IBM is a sort of milestone, it says, well, this is how far I’ve got so far.

Hope you enjoy it as much as I have building it.

- Soror Nishi


The people are talking:

Chestnut's Choices 9/9 - 9/15 via New World Notes:
"On Saturday 9/11 at Noon soror Nishi's new exhibt Tree of Trees opens.  Soror Nishi's work captivated my interest from the first time I saw it early in my SL experience. She uses Blender and Photoshop to make her pieces, preferring to paint textures rather than photograph them. Soror creates trees and landscapes but they are nothing like what you might expect to find in the countryside in the atomic world.  Her colorful work is art that is only possible in the creative space of a virtual world.

Music for the Opening Party will be provided by DJ Tasty Hax beginning at noon with a show by DJ Doubledown Tandino at 1pm.  At 3pm the fantastic live band The Born Again Pagans will entertain visitors to this otherworldy, colorful exhibit.   I know you will enjoy this stunning exhibit as much as I did, especially with fantastic music as the backdrop to your experience.  In IBM Exhibit C."

Second Life Arts Parks - Arbor virtualis: the trees of soror Nishi 

Juanita Deharo Soror at IBM - Tree of Trees

Friday, August 27, 2010

10 of the most Sureal Music Videos of all Time






Chemical Brothers - Block Rockin' Beats: (disabled embedding)




Spaced - Rave Scene (embedding disabled by request)

Let me know when you're ready for part 2. Post in comments.

Friday, August 13, 2010

Amadeus - A Machinima by SpyvSpy Productions

spyvspyaeon | August 11, 2010
First of all, thank you so much for Tim Hatcher and Dan Burkharth voice acting, so as Brad Reason for help on technical arrangements, they did a great work.

To find this passage was a joy, rebuild on Second life even more.
(script not shown on the Amadeus Movie)
"Mozart is in a circle of respected composers explaining why he should be able to perform a vulger opera."

It is said that Mozart began having problems with his reputation from this opera that satirized certain customs of the nobility. Wolfgang Amadeus Mozart it is pure genius. This story it is only fiction about how Mozart really were.

The original scene happens on Schönbrunn Palace (imperial summer residence in Vienna, Austria.). As far Emperor Leopold I gave his architect Johann Bernhard Fischer von Erlach the order to design a new palace. Johann contemporary ideals tryed to top its role model Versailles. So as a producer (me) and since I dint found any Schönbrun Palace in-world, I thought the best approach it were the Versailles Palace.

By Peter Shaffer adapted to Second life by spyvpyaeon.

Salieri struggles with the fact that he himself is rather mediocre, despite his desire to glorify God (though he did not recognize this mediocrity before he met Mozart), while Mozart is a genius while acknowledging no God other than his own desires. In the Peter Shaffer story (inspiration for the Amadeus movie).

Mozart arrives in Vienna with his patron, Count Hieronymus von Colloredo, archbishop of Salzburg. While Mozart Salieri secretly observes, the palace of the archbishop, without being presented to it, and one person perceives as irreverent and lascivious, while recognizing the immense talent of his works. In 1781, when Mozart is presented to the emperor, the young composer Salieri presents a "March of Welcome" he had some work to finish, this same meeting, Mozart shows for the first time his traditional childhood laughter, which is heard the rest of the movie. After hearing the motion only once, Mozart spontaneously "improvise" with the piece, without much effort, and turns the "game" of Salieri in the melody of the aria "Non più andra" from his opera The Marriage of Figaro.Mozart is in a circle of respected composers explaining why he should be able to perform a vulger opera.

Some fine research into Mozart's annoying personality doesn't really make up for the fact that the entire premise of this short of the original movie (that dont show this part) that Salieri loathed Mozart and plotted his demise is probably not true.

What about Mozart's monologue to the Chamberlain, Prefect and Salieri?

Filmed on Chateau de Versailles - Parterre d'Eau 1773 - Chateau de Versailles:

Tuesday, July 27, 2010

Twitter DJ for Traktor Pro by M_nus Records

What if every underground artist had a way to see what DJs are playing their tracks in the clubs? What if they could not only see who’s playing their tracks, but could see what time the DJ played their track, what country, and even got a message the minute their track was dropped in the club? And even better, what if the artist could actually get PAID for their track getting played? Thanks to a new technology called Twitter DJ this is all possible now.


Monday, June 28, 2010

Second Life + Jenzza Misfit + Michael Jackson + Tinies

Jenzza Misfit, at it again, with what could only be described as a tribute machimina for the ages. THRILLER... in Second Life... with Tinies... by Jenzza Misfit

Monday, June 14, 2010

Operation Squeegee - an SL exclusive fundraising effort to support recovery efforts from the ongoing gulf oil-spill. July 1st to 15th, 2010

Creators, DJs, Events, Bloggers, and Volunteers

Seeking contributors and volunteers to participate in an SL exclusive fundraising effort to support recovery efforts from the ongoing gulf oil-spill.

The event will run from July 1st - 15th, and will have lots of events and publicity associated with it, as well as a vendor merchandise area with donated items for sale!

Funds raised through Operation Squeegee will go to The National Wildlife Federation. Funds that are donated to the federation will support the following efforts:
  • Development and deployment of the National Wildlife Federation's Gulf Coast Surveillance Teams, a volunteer network that is being organized to monitor the coast for wildlife impacted by the oil spill. Beyond the initial surveillance needed, this effort will then shift to long term volunteer restoration programs.
  • Restoration of vulnerable nesting and breeding grounds, as well as other delicate ecosystems found throughout the Gulf Coast for water birds, sea turtles and other animals.
  • Public education about the oil spill and its impacts on wildlife, including our online efforts at and informing the press and others about the impacts the oil spill is having on coastal communities and wildlife.
  • Policy work at the national and state level to support restoration of habitat in the Gulf Coast and better protection of our waters and coastlines.
You can read more about their efforts on thier website!


On the tabs at the top of the page locate what best fits your area of interest and follow the instructions on that page! If your area of interest is not specifically detailed above, then please contact Tidal Shoreland directly via notecard in-world.

Thank you so much!
Tidal Shoreland - Director / Treasurer of Operation Squeegee, 2010
aka Further Monday, Founder

Wednesday, June 9, 2010

Second Life's Thriving Music Scene : LA Times

Second Life's Thriving Music Scene
By Laura Ferreiro, Special to the Los Angeles Times

Craig Lyons and other indie artists are leading the charge in the virtual online world. It's a way to earn a living, promote their music, expand their fan base and support causes they believe in.

Craig Lyons

Musician Craig Lyons poses with his avatar from Second Life.

"If I could get some bubbles, I'd be forever indebted," singer Craig Lyons tells the packed house at his Monday night gig. The crowd promptly complies, filling the room with bubbles while Lyons plays his tune "Under Water."

Two nights earlier, the audience made it snow as he strummed the chords to his song "Winter." Strangely enough, the Los Angeles-based singer-songwriter has come to expect this type of supernatural behavior at his shows, which take place several times a week in Second Life, the virtual online world that allows users to interact with one another as avatars.

Despite declining media coverage after a few years of overexposure, Second Life lives on, and within its virtual borders a music scene has been thriving, with independent artists such as Lyons leading the charge. These artists are earning livings, promoting their music and supporting causes they believe in by performing in this virtual space, which has approximately 1 million users each month.

In addition to collecting fees from Second Life venues (there are more than 3,500 known to exist), musicians are often paid handsomely by fans who tip using the Second Life currency, Linden dollars, which is exchangeable for U.S. dollars via a number of websites. Users can buy and sell the currency at a fluctuating exchange rate that usually hovers around 265 Linden dollars to one U.S. dollar.

Lyons typically earns $100 to $200 per show, and he often plays as many as three gigs in one day for audiences logging into Second Life from different time zones. The 3-D virtual world was launched in 2003 by Linden Lab, a company founded by technology guru Philip Rosedale, who was named one of Time magazine's 100 most influential people in the world in 2007. In Linden Lab's alternate universe, people can interact with one another, teleport themselves to exotic virtual locales, buy houses, cars and clothing and amuse themselves with countless forms of virtual entertainment.

Lyons, who has released four albums of introspective pop-rock songs that have appeared on "So You Think You Can Dance," "The Real World" and other shows, believes Second Life provides an ideal platform for artists to broaden their fan bases by reaching people around the globe they wouldn't be able to connect with under normal touring circumstances.

"It feels really nice to reach people who wouldn't be able to see these shows otherwise — be it single parents, physically handicapped people who can't get out of the house, or people who can't afford a $15 cover charge and drinks at the bar," he says. The Ohio native's easy charm and charisma heighten his appeal in this interactive environment, as do his matinee-idol good looks, which incite swooning from several fans.

Second Life concertgoers attend gigs as avatars at virtual venues that often resemble "real-life" nightclubs or outdoor amphitheaters. The performances often include live streaming videos from the artists' own studios, while the performers' avatars play on the virtual stage below. During the show, fans mingle and use a local chat feature to applaud, comment on the tunes and even flirt with one another.

It doesn't faze Lyons that the fans filling the rooms are avatars. "Some people are selective about their fan bases. I think that's crazy," he says. "They don't connect the dots and see that they are real people having a real experience." A three-dimensional "widget" on the side of the stage connects fans to Lyons' music on iTunes, as well as his MySpace and Facebook pages — all of which have seen an increase in traffic since he started performing regularly in Second Life.

Helen Harbison, who regularly attends Lyons' virtual gigs, believes the intera
ctive experience that the virtual platform provides can actually surpass that of traditional live gigs. "Gigs in Second Life are a special experience," says Harbison, who lives in Dublin, Ireland. "The interaction between musician and audience makes it special, something that you just don't get at a show in a packed-out venue or bar in real life."

Since Second Life's launch, a handful of major acts, including Duran Duran (Doubledown Edit: Duran Duran never performed in Second Life and press continues to make this error), Suzanne Vega and Ben Folds, have performed or held events in the virtual platform, but none has made a broad impact. "Over the years, Second Life didn't match the hype," says Nelson Gayton, executive director of the Center for Management of Enterprise in Media, Entertainment and Sports at UCLA. "The technology wasn't quite caught up with what people envisioned it to be."

But now, he says, "There's no reason to believe that this isn't a viable platform to experience or promote music. Why not perform in a virtual space instead of going through the challenges of performing in a live space? It's another platform to promote your talent and whatever it is you want to express so people can experience what you have to say."

Missouri indie rockers the Follow, who also perform regularly in Second Life, recognize the convenience these virtual gigs offer fans, and see it as the next logical step in the evolution of social networking. "It's so easy in Second Life — you can teleport your friends immediately, and you don't have to get dolled up," says bassist Amy Rickertsen.

Drummer Mat Matlack adds: "Once people experience Second Life, it will drive people there. The music scene will give them something to do and create an environment for social mixing. It's Facebook on steroids."

Lyons, a self-professed environmentalist, points out another beneficial aspect of this type of virtual gigging. "I legitimately think that it's the most sustainable method of performing for an artist these days, both environmentally — because you can reach the entire globe without burning gas — and financially." Lyons streams most of his Second Life gigs from his Santa Monica home studio using a basic Web cam and a microphone.

He also created an entire music video in Second Life for his ambitious, strings-laden cover of the Beatles' "Across the Universe." The 6-minute video features the avatars of friends, fans and musicians who volunteered their time and talents to create the video.

"Right now, [performing in Second Life] is kind of like the Wild West, but I don't think that will be the case soon," says Lyons. "I think it will be widely accepted and possibly even necessary for any kind of artist in the near future."

Monday, June 7, 2010

Selling Out: How Much to Music Artists Earn Online (Infograph)

Selling Out: How Much to Music Artists Earn Online (Infograph)
Click to view full size

Tuesday, June 1, 2010

Who said iPhone OS, Android and Windows Mobile don't play well together?

Cracklin Rosie on a Whole Lotta Mobile Phones

This is a free interpretation of Cracklin Rosie, played on 2 Android devices, 2 Windows Mobile devices and 1 iPod Touch.  More info on

Thursday, May 13, 2010

The Vocoder: From Speech-Scrambling To Robot Rock

The Vocoder: From Speech-Scrambling To Robot Rock
by NPR Staff

If you've listened to pop music in the past 40 years, you've probably heard more than a few songs with a robotic sound. That's thanks to the vocoder, a device invented by Bell Labs, the research division of AT&T. Though the vocoder has found its way into music, the machine was never intended for that function. Rather, it was developed to decrease the cost of long-distance calls and has taken on numerous other uses since.

Music journalist Dave Tompkins has written a book about the vocoder and its unlikely history. It's called How to Wreck a Nice Beach: The Vocoder From World War II to Hip-Hop.

Tompkins says the machine played a significant role in World War II. After the U.S. government discovered that Winston Churchill's conversations with Franklin D. Roosevelt were being intercepted and deciphered by the Germans, it decided to invest in speech-encoding technology. So the National Defense Research Committee commissioned Bell Labs in 1942 to develop a machine — and Bell Labs delivered.

The vocoder wasn't without its flaws. Intelligibility of speech sometimes proved a problem, but Tompkins says pitch control was a bigger concern.

"They didn't mind world leaders sounding like robots, just as long as they didn't sound like chipmunks," he says. "Eisenhower did not want to sound like a chipmunk."


Wednesday, May 12, 2010

RMG Idol Competition - Win an Independent Recording Contract with Halogen Records

From an inworld notcard:

RMG Idol Competition -
Live Music Competition that Propels Second Life Artists into Real Life

The RMG IDOL COMPETITION is a Live Music Competition that showcases the Finest Talent in Second Life. This is an opportunity to expose the Thriving Music Community within Second Life to the Real World Music Industry.

Contest Prizes:

1st Prize Winner will receive:

Independent Recording Contract with Halogen Records and Distribution
on an Upcoming Halogen Records Compilation CD.
8 Week Radio Promotion Campaign through RMG Digital
Live performances in Real Life at regional RMG Events
including Local Publicity/Promotion for event.
RL Exposure as a part of RMG Idol Publicity Campaign.

5 Runners Up:

8 Week Radio Promotion Campaign through RMG Digital
Live performances in Real Life at regional RMG Events
including Local Publicity/Promotion for event.
RL Exposure as a part of RMG Idol Publicity Campaign.

All Contestents will receive placement on the website with national
exposure opportunities, as well featured artist status on

Selection Process - Open Calls

Open calls are currently scheduled for Monday, June 21 and June 28, 2010 from 6-8pm SLT. Any SL musician, singer, artist, performer, or group, may participate in the open call. During open call events, each entrant will have a total time of up to 5 minutes to perform their song, and accept review by the judging panel. Should the number of Open Call registrants exceed capacity for the time scheduled, additional dates will be added to accomodate any and all participants.

All performers must complete a Registration Form at, and meet the minimum performance requirements. Registrants will be scheduled to perform at the specific time assigned by RMG Idol staff, based on the order of registration. Deadline for registrations is 11:59pm SL on Friday, June 18, 2010. RMG Idol is open to any Second Life musical performer.

All participants throughout the competition, will need the ability to log into the RMG Idol stream, and encode their performance during their alloted time. While the Open Call is open to any SL Resident, it is recommended that all registrants have at least some experience performing in Second Life. There is no cost to participate in the RMG Idol Competition.

Up to Twenty Contestants shall be selected for the competition phase of the contest at Open Call events. As RMG Idol is a competition based on Talent, performers from all walks of the SL Music Scene are encouraged to enter this competition. Each Performer will have the opportunity to perform 1 song for the Judging Panel, and receive constructive criticizm from each judge. IT IS ENCOURAGED THAT THE ARTIST PERFORM THEIR BEST ORIGINAL OR COVER SONG FOR THE OPEN CALL.

The Judging Panel, at its sole disgression, shall select the Contestants that will move on to participate in the RMG Idol Competition.

RMG Idol Competition: Rules updated: 05/10/10

From the starting pool, Contestants will compete against each other to determine who continues on with the contest. Weekly eliminations will be based equally on Popular Vote and Judging. Popular Vote will be conducted through Voting Boards at the host venue, as well as at participating Venues and Sims across Second Life. Top Vote getters that also receive the majority of votes by the Judging Panel, will move on to the following weeks show.

As contestants are eliminated each week, remaining contenders will be given the opportunity for more time in front of the judges and audience. CONTESTANTS ARE ENCOURAGED TO PERFORM THEIR BEST ORIGINAL OR COVER SONGS! Due to Performance Rights Obligations, Artists with Original Music will be favored by the Judging Panel. As Audience Voting is an equal part of the competition, all artists are encouraged to "bring out their crowd" to the performance venue or satellite stages, where Voting Boards shall be placed. Anyone can vote as often as they like for each artist on the RMG Idol Vote Board, at a cost of 50 L$ per vote. Proceeds from Voting Boards will be split, with each contestant receiving 25L$ for each vote cast on their behalf.

To allow fairness to all contestants, voting will commence immediately following each show, and will be open until 11:59 pm SLT the following Sunday. Votes will be tabulated for each artist with the Elimination held at the beginning of the subsequent week's show on Monday. The final 2 contestants will be selected based on Popular Vote from the 2 week voting period prior to the Finale.

The competition shall run from Monday, July 12 through August 16, until the Top 2 Contestants are selected. The "Finale Show" will be held on August 30, 2010. The Judges Panel will choose the Final Winner based on the following criteria:

Vocal Talent
Musical Ability

This same criteria will also be used by Judges throughout the competition. Voting will make up 50% of the competition, with the final 2 contestants chosen by Popular Votes. Then, the final 2 contestants will each perform a 15 minute set for the Judges, who will deliberate to determine the winner, based on this criteria.

Judges will include non-Second Life executives from Relax Music Group and Halogen Records. Guest Judges from the RL Music Industry will also participate. Bones Writer from Trax Live Music Resource Center shall serve as the SL Judge. The competition will be hosted by Trick Rembrandt (Patrick Rule, RMG Co-CEO) and broadcast on

All Runners-Up will be invited back for a Final Performance, with the Winner closing the show with a final song. The first place and runner up winners shall receive prizes as listed above.

All Contestants will receive airplay and exposure though,, and participating partners web sites. A national publicity campaign conducted by Halogen Records will also occur throughout the competition to expose all the participating artists to the RL Music Media. As this is a promotional opportunity based in RL, it will bring the Live Music Community in Second Life a great deal of exposure with the real world entertainment industry. Relax Music Group is committed to exposing the Thriving SL Music Scene throughout the Music Industry, giving deserving SL performers opportunities to advance their careers in RL, as well as RL performers their introduction to the SL Music Scene.

Show Format:

RMG Idol will be held at various venues throughout Second Life and broadcast on online and across the grid. The show format will be hosted by an SL Personality, with each Contestant given an equal amount of time to perform. Multiple Venues, Sims, and Shops will be encouraged to Sponsor RMG Idol, host Voting boards, receiving mentions in the stream in exchange for carrying the competition. Again, Voting will commence following each weeks show, allowing people ample time to vote for their favorite performer. Eliminations will be announced at the beginning of each week's show, commencing on July 23.

The Show Host and Judges will be linked to the broadcast via Skype, with each judge weighing in on the merits of each artist. Judges will comprise members of Relax Music Group, Halogen Records, and Distinguished Members of the RL and SL Music Community. While Voting will predominate the majority of a contestant's score, the Winning Contestant will require a combination of winning votes and Judge's Consensus.

The RMG Idol Winner, will be offered a recording contract with Halogen Records and featured on an upcoming Compilation CD release. The Winner and 5 Runner's Up will receive an 8 week Radio Promotion Campaign through RMGDigital.NET, receiving airplay across their network of Registered Programmers at College and Public Broadcast Stations and Internet Streams. Timed for promotion throughout the Fall College Radio Season, the Winner and Runner's Up will receive Prime Airplay Exposure, generating even more interest for the Live Music Scene in Second Life.

Please note: Finalist and Runners Up must provide Original Recordings, or procure Performance Rights to any Cover Material that is Released, Distributed and Promoted following the RMG Idol Competition.


All registrations must be made at Once we receive your completed registration form, you will be assigned a performance slot for one of our Open Call events.

You will also receive, via the E-Mail Address you provided with your Registration, a complete information packet on or before June 19, 2010. Should you have any additional information requests, contact Patrick Rule via e-mail at patrick (at)

RMG Idol Schedule:

Monday, June 21, 2010 - 6-8pm SLT (Pacific Time)
Monday, June 28, 2010 - 6-8pm SLT (Pacific Time)

Monday July, 12, 2010 - 6-8pm SLT (Pacific Time)
Monday July, 19, 2010 - 6-8pm SLT (Pacific Time)
Monday July, 26, 2010 - 6-8pm SLT (Pacific Time)
Monday Aug., 2, 2010 - 6-8pm SLT (Pacific Time)
Monday Aug., 9, 2010 - 6-8pm SLT (Pacific Time)
Monday Aug., 16, 2010 - 6-8pm SLT (Pacific Time)

Monday Aug., 30, 2010 - 6-8pm SLT (Pacific Time)

*Please Note: We are planning a Special Open Call Event for artists outside of US Time Zones. European and Asian artists, please REGISTER so we can make arrangements to accomodate your time zones.

Second Life Venue Locations will be announced on June 19, 2010!

For the latest Competition Rules, please visit

Friday, May 7, 2010

Social Media Revolution 2 (video)

Social Media Revolution 2 is a refresh of the original video with new and updated social media and mobile statistics that are hard to ignore. Based on the book Socialnomics by Erik Qualman.

Thursday, April 22, 2010

RiP! A Remix Manifesto (Feature Film)

Filmmaker Brett Gaylor explores issues of copyright in the information age, mashing up the media landscape of the 20th century and shattering the wall between users and producers.

Thursday, April 15, 2010

How To Promote Your DJ Mix On Youtube

How To Promote Your DJ Mix On Youtube

By Muxx

Promotion is an essential skill for every beginner DJ that wants to become successful.

Promotion allows a beginner DJ to make their way from the bedroom to the real events at clubs and festivals.

The internet gives the beginner DJ great opportunies which were once a hassle and downright cutthroat.

By promoting your mixes on Youtube, you will be able to gain a broad audience and following, eventually guaranteeing your success.

This post shows you a few tips and tricks on how you can promote your DJ mix on Youtube.

Check out the full article HERE

This post includes:
  • Piggybacking off other popular videos with video responses
  • Linking your videos on your own blog and sharing it on social media such as Facebook and Twitter
  • Promoting your video with Youtube ads and promoted videos
  • Proper video optimization

Beyers and the ReZtones (video) at Metanomics' 100th Episode Bash

ChantalHarvey — Beyers and the ReZtones played live, at Metanomics 100th Episode Bash!
I filmed a very special thank you-song, in which Beyers Sellers sings the names of the people involved in 100 episodes of Metanomics. The gig was held on April 14, 2010, in Muse Isle - which is celebrating it s 4 years party on April 15, 2010.

Robert Bloomfield vocals
Doug Robinson Bass
Brian Earle Clarinet
Al Hartland Drums
Chad Lieberman Piano

Cake , decorations & champagne created by the amazing artist, Tasia Tonic of The Tastery in Second Life™

A special word of thanks to JenZza Misfit.
Film and edit: Chantal Harvey

Saturday, April 10, 2010

Top 5 Augmented Reality Business Cards

Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery. It is related to a more general concept called mediated reality in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.

Muse Isle - 4th Anniversary Festivities - 5 days of Live Music - Sunday April 11th through Thursday April 15th

Historic Muse Isle -  The Legend Continues 

JenzZa Misfit 's - Muse Isle in Second Life™ celebrates 4 years of existence April 11th through the 15th,  with 5 days of LIVE music events & festivities !  On April 15, 2006 - Muse Isle was placed on the Second Life grid and became one of the metaverse's first LIVE music performance venues.  The September 7, 2006 issue of Rollingstone Magazine gave mention to our globally recognized  ' Arena at Muse Isle '.   Join us for the beginning of the future as we honor the past !

Sunday  April 11th - LIVE at The Wild  Rose

7AM PST          Shannon Oherlihy
8AM  PST         Picker Apogee
9AM  PST         Adrienne Deezul


Sunday  April 11th - The Mill

5PM   PST-- Von Johin  - Blues -  2 hours


Monday April 12th - Ocean Amphitheater at Muse Isle NorthWest

10am PST  -- Duo Appassionato   - Violin Duet - Classical


Monday April 12th - Rock the Arena   -- The Arena at Muse Isle
4 hours  --   5pm - 9pm PST

5pm -- Andreus Gustafson
6pm -- Dann Numbers
7pm -- Dale Katscher
8pm -- The Follow


Tuesday  April 13th - Guitz & Shiggles at The Mill
4pm - 8pm PST  -- 4 hours of  Eclectic Roots and Blues music

4pm  PST -- Caoilte Skytower
5pm  PST --  Hazideon Zarco
6pm  PST --   Frets Nirvana
7pm  PST --   kelvinblue Oh


Wednesday  April 14th - LIVE at The Wild Rose

4AM Tommie Scorpio
5AM Hazideon Zarco
6AM TerryLynn Melody
7AM Russell Eponym


Wednesday April 14th   -   The Arena
Metanomics 100th episode party - LIVE broadcast by Treet.TV

1:30 PM PST  - Beyers and the ReZtones --   LIVE jazz 


Wednesday April 14th - LIVE at The Wild Rose
7PM Dale Katscher
8PM Harper Messmer


Thursday April 15th  -  The Actual Birthday Day - Finale !!
All at The Arena at Muse Isle --  11 AM PST -  8PM PST

11 AM  - Avatar Quinzet
12 PM -  Picker Apogee
1 PM -   TBD
2 PM -  Russell Eponym
3 PM - MzTere Writer
4 PM - Maximillion Kleene
5 PM - David Csiszer
6 PM - Cypress Rosewood
7 PM - Frogg Marlowe and Jaycatt Nico

You Have 0 Friends - South Park, Facebook, and Tron!!

"You Have 0 Friends" Uncensored

Last night's new episode of South Park, "You Have 0 Friends" is now uncensored! Watch it now!

New Episode Premier

Wednesday, April 7, 2010

DJing with the iPad? (NOT!)


Djing with the Ipad? 

The internet is heating up with news about the Ipad, Apple’s new touch screen interface. Between rave reviews from some and boo’s from others that are calling it a giant iphone- you are probably wondering, but can I dj with it?  Lets take a look at what might actually be possible with the new ipad, and if it cant replace your dj laptop- perhaps it might be the low cost touch controller you have been waiting for?


Here are a few of the key features that are dj friendly:
  • 10 hour battery life means you can play without being plugged in at all.
  • Multi touch screen means lemur qualities without the lemur price
  • one model boasts a 64 GB hard drive which can hold a fairly large dj set.
  • some models will cost as little as $500 (WI-Fi model with 16gb)
  • 1GHZ processor is not blazing but might be enough to play a few dj tracks (but nothing too complex like keylock)
  • Light and very portable, 1.5 pounds, 9.56 x 7.47 x 0.5 inches.
  • Third party hardware developers will be able to create sound card breakouts that improve the audio quality. Comes with a 1/8th” standard headphone out.



No Standard Ports
third party hardware developers will need to pay apple high royaltys to develop products for the platform. This will drive up costs and limit development. A USB port would have solved most of this.

No SDK access to iTunes library
The ipad has the same closed audio architecture as the ipod and only apple programs can access the Itunes generated playlists and songs. This means a dj program on the ipad must access songs loaded onto the hard-drive and wont be able to read your playlists. Gizmodo reports:
“Unlike the iPhone, the iPad does seem to have some shared storage aside from the photo roll. The newly released SDK reveals that when you connect an iPad to a PC or Mac, part of it—a partition, maybe?—mounts as a shared documents folder.”
not ideal, but it is a potential work around.

There is no RAM
Audio will be written and read from the flash drives directly. While solid state drives are blazing fast, can they deal with highly demanding audio process like djing on their own? We really have no idea- but suspect it might be a stretch. These are designed to stream one song at a time, not four with keylock and effects.



Its highly unlikely the Ipad offering will come close to replacing your laptop anytime soon. It is however very realistic that third party developers will port over in-expensive touch apps that will transform this low cost device into a very handy touch screen controller. The trouble remains getting that control data to the computer over bluetooth or wifi without dropouts or latency. This certainly is an exciting announcement for the computer world but not quite the groundbreaking news for djs that some might have hoped.

[This brilliant write-up was written by.  Thank you]  

Looking for more information? Here are few interesting articles on the I-Pad subject.

GIZMODO  “8 Things that Suck About the iPad”
Create Digital Music How A Great Product Can Be Bad News: Apple, iPad, and the Closed Mac
Wolfire Blog “Web applications on the iPad”
Wired   “Apple iPad’s Display Is More Like a TV Than a Laptop”

AeroDynamic and Planet Rock Juggle Performance + Tutorial

Check out that DJ and Sampler controller! ARCADE BUTTONS!

 The 2 mp3's used in this video are available with cue points in this post:

The mapping for this controller is also available here:
The Custom VCI-100SE Arcade Controller by Dj TT $849.00

More great stuff at

Tuesday, April 6, 2010

*Avatar 2* - The Trailer

Avatar 2 Trailer
This completely original movie brought to you by Australia's *Hungry Beast.*

Net Neutrality (and 'the people') Loses... Comcast (and 'the Corporations') Wins

A Blow To Net Neutrality: FCC Loses Appeal to Comcast
by Mike Melanson of

In a battle that's been ongoing since the fall of 2007, Comcast just won the latest round against the Federal Communications Commission. A federal appeals court announced its decision this morning to grant ComCast a petition for review, vacating the order by the FCC, which imposed a "net neutrality" on the nation's largest cable company.

The decision appears to focus on the FCC's legal authority to enforce net neutrality and not on the legality of net neutrality itself.

The case began when "several subscribers to Comcast's high-speed Internet service discovered that the company was interfering with their use of peer-to-peer networking applications," the decision reads. Comcast argued that its move to block p2p file-sharing was "necessary to manage scarce network capacity", but the FCC found differently, ruling that the company had "significantly impeded consumers' ability to access the content and use the applications of their choice".



Court: FCC had no right to sanction Comcast for P2P blocking
By Nate Anderson of

The FCC's decision to sanction Comcast for its 2007 P2P blocking was overruled today by the US Court of Appeals for the DC Circuit. The question before the court was whether the FCC had the legal authority to "regulate an Internet service provider's network management practice." According to a three-judge panel, "the Commission has failed to make that showing" and the FCC's order against Comcast is tossed.

When the complaints against Comcast first surfaced, they noted that the company was violating the FCC's "Internet Policy Statement" drafted in 2005. That statement provided "four freedoms" to Internet users, including freedom from traffic discrimination apart from reasonable network management. The FCC decided that Comcast's actions had not been "reasonable network management," but Comcast took to the agency to court, arguing that the FCC had no right to regulate its network management practices at all.

The Internet Policy Statement was not a rule; instead, it was a set of guidelines, and even the statement admitted that the principles weren't legally enforceable. To sanction Comcast, the FCC relied on its "ancillary" jurisdiction to implement the authority that Congress gave it—but was this kind of network management ruling really within the FCC's remit?

The court held that it wasn't, that Congress had never given the agency the authority necessary to do this, and that the entire proceeding was illegitimate. The FCC's "Order" against Comcast is therefore vacated; Comcast wins.



Could Comcast Derail the National Broadband Plan?
By Ed Oswald of

President Obama has made broadband a key part of his telecommunications agenda. To get there, he has tasked the Federal Communications Commission with the responsibility to make changes to Internet regulations and promote his "National Broadband Plan," an ambitious effort to reform the industry and expand broadband access across the country.

There's an elephant in the room however, and its name is Comcast. The telecommunications company is challenging the FCC's authority on Internet regulation in court, and if successful it could seriously inhibit the agency's efforts to move its plans forward. Comcast's beef goes back to 2008, when the FCC censured the company for its bandwidth-throttling efforts against BitTorrent and others.



FCC loses Comcast's court challenge, a major setback for agency on Internet policies

Comcast on Tuesday won its federal lawsuit against the Federal Communications Commission in a ruling that undermines the agency's ability to regulate Internet service providers just as it unrolls a sweeping broadband agenda.

The decision also sparks pressing questions on how the agency will respond, with public interest groups advocating that the FCC attempt to move those services into a regulatory regime clearly under the agency's control.

The U.S. Court of Appeals for the District of Columbia, in a 3-0 decision, ruled that the FCC lacked the authority to require Comcast, the nation's biggest broadband services provider, to treat all Internet traffic equally on its network.



Comcast Can Block BitTorrent Again, Court Rules
by Ernesto of

In 2008 Comcast was ordered to stop slowing down BitTorrent users by preventing them to share files with others. In addition, the company had to disclose all “network management” practices.

The whole Comcast debacle ignited a discussion about Net Neutrality and eventually led to the FCC’s national broadband plan which was released last month. Today, the Court of Appeals overruled FCC’s decision in the Comcast case, with three judges stating that the commission doesn’t have the authority to require IPSs to keep their network neutral.

After appealing FCC’s decision in favor of BitTorrent users, Comcast has finally got the verdict (pdf) it wanted. Although it seems unlikely that the ISP will pick up its old habit of preventing BitTorrent users to seed files, it could in theory do so.


PBS Frontline Digital_Nation, Rachel Dretzin, and Douglas Rushkoff Present: *Distracted by Everything*

Does the Internet promote freedom of expression and communication, making it a catalyst for democracy and activism? Is the net tilted towards Democracy and participatory society? Meanwhile, do services like Facebook and Twitter encourage virtual and superficial involvement over dedication to the kind of activism that makes a difference? Does it just take people off the streets, blogging safely in their homes where they no longer threaten repressive regimes?

Digital Nation – Life on the Virtual Frontier (2009 – 2010) is a documentary film by Rachel Dretzin and Douglas Rushkoff that thematizes the media issues in the context of our virtual lives, tech development, networking and multitasking.

Chapter 1: Distracted by everything. M.I.T. students are among the world’s smartest and most wired. They constantly multitask with their tech tools.

Chapter 2: What’s it doing to their brains. Tests given Stanford’s multitaskers yield troubling discoveries. Other research into Net use and the brain raises more questions.

Chapter 3: South Korea’s gaming craze. Some cautionary lessons from a country where Internet addiction has become a health crisis.

Chapter 4: Teaching with technology. Teachers are embracing digital media–’it keeps students engaged; new skills are needed for a new age.’ But is there a catch?

Chapter 5: The dumbest generation? The debate has just begun on whether we are losing as much as we’re gaining in 24/7 wired world.

Chapter 6: Relationships. Millions of people are inhabiting the Net as it were a real place, satisfying the urge to connect to others in online games, virtual worlds.

Chapter 7: Virtual worlds. Second life offers a totally new reality for humans, says it’s creator–and IBM has begun shifting it’s meetings into this virtual space.

Chapter 8: Can virtual experience change us? The U.S. military is using virtual spaces for PTSD therapy and for flying drones in Iraq while based in a room in Nevada.

Chapter 9: Where are we headed? A school is organized around learning through video games–may be it’s students are getting something we aren’t yet able to measure or recognize.

[Thanks Body Pixel]

Saturday, April 3, 2010

Fair Use Gets a Fair Shake in Second Life - (

Fair Use Gets a Fair Shake in Second Life

Commentary by Eva Galperin of
Kudos to Linden Lab, which has just release an update to the Terms of Service for their virtual world, Second Life, that includes language that will protect fair use of screenshots and machinima. The new Snapshot and Machinima Content License grants Linden Lab and other users of Second Life a license to use “in snapshots and machinima your Content that is displayed in-World in publicly accessible areas of the Service.”

Machinima, which refers works that use real-time 3-D graphics engines to generate computer animation, could have presented a special problem for Second Life, where every individual object in view is potentially a different person’s intellectual property. Getting permission from so many owners of IP in order to create a machinima is potentially nightmarish. Instead of running from the new kinds of fair use enabled by new technologies, Linden Lab has embraced them. The new license allows Second Life users to reserve the rights to their creations by placing them in areas that are not publicly accessible. Second Life makes tools available to users that allow them to restrict access to their Virtual Land and its contents. The rules are simple and intuitive: if you don’t want people taking pictures of your floating city/dancing bear/epic space opera, don’t leave your floating city/dancing bear/epic space opera in a public place.

Linden Lab’s behavior should be an object lesson to movie studios and major record labels, who have alienated their own fans by trying to thwart new fair uses as they come along, whether through DRM or DMCA takedowns. Linden Lab has shown that there are innovative new ways to give the green-light to fair uses while still giving users the freedom to protect their creations. We hope that movie studios and major record labels are taking notes, because Linden Lab is showing them how it’s done.

*Moon* - Music by Slim Girl Fat - Video Machinima by SpyvSpy Productions

Slim Girl Fat and SpyvSpy Productions Present *Moon*

spyvspyaeon "Lunar deity is a god or goddess associated with or symbolizing the moon. These deities can have a variety of functions and traditions depending upon the culture, but they are often related to or an enemy of the solar deity. Some cultures relate the moon as a Female, although is known as a male more common worldwide.

The Moon through the edges has been a significant inspiration and creativity of many artists around the world. SlimGirlFat as achieved a great song and the starting inspiration to this creation.

Lunar Deity is represented on this work as the Dryad connecting the entity with the nature. I should frame this work between both of their own simplistic and the complex of its composition but I rather leave you the final judgment. don't blame me ツ. Inspired by Enigma video clips (I'm a big fan of them) I've tried an approach to a SL Machinima to their kinda videos. This video is nothing more than a thought caught in no where place no where in time, some sort of a let it flow (with some few basic knowledge).

Most of the special fx's are made on After effects and I want to mention that the glass breaking on the start it's a precomposed set already build on 3DS max and exported to AE, royalty free. The rest I just applied a bunch of coolest effects build by my own, from foam through cc cylinder (warp drive) and some 3D depth field with some motion blur. I hope you enjoy so much as I this new release. "

Music by SlimGirlFat (aka Slim Warrior in-SL)

Director and producer
spyVspy Aeon

This is a Collaborative work between SlimGirlFat and spyvspy aeon.

Thursday, April 1, 2010

Role-Playing Banned from Second Life in new Terms of Service

In what could only be a spiting vengeful move to cause confusion and mass panic across the grid, Linden Lab has announced that "Role-Playing" is now an unacceptable form of use inside the virtual world platform Second Life.  All inworld role-play avatars and groups must cease and desist.  Linden Lab says that the bold move was due to "persistent user complaints."  Many users were simply unsure if the avatar he or she was talking to was really real or not.  Other new Second Life users simply did not understand the concept of an 'avatar' and therefore Linden Lab wanted to make SL an experience everyone can comprehend.  Several Linden Lab employees seen inworld were overheard saying "first we're banning the Goreans, then the dragons, then the steampunk freaks, then the vampires, then the furries, then the tinies... we'll leave the prostitutes for last... because we'll need proof first that is not their real life profession."

( Am I allowed anymore? )

On March 31st, 2010, Gridizens were welcomed during login by a Linden Lab Terms of Service Update Agreement. Section 25.2.b.4 of the Terms of Service states
"All residents must be who they truly are in real life.  Any Second Life user who is caught not being who they are in real life may result in suspension or account termination.  Linden Lab will begin enforcing this policy effective immediately."
Linden Lab employees dressed their avatars in police officer's uniforms to show a public display of authority inworld and went swarming across the grid with tazers in hand.  The first role-play group targeted were... basically... all "avatars"... who have since had their homes derezzed and their groups deleted.

Tuesday, March 30, 2010

UPDATE: Smooth Criminal Animation Dance Tribute to Michael Jackson

Smooth Criminal -~ Mixed Reality Dance Tribute * *Avatars in Second Life™ dancing in realtime with Michael's tour video** Music by Michael Jackson

Filmed & edited at Muse Isle Productions dance studio ~ in Second Life™ by JenzZa Misfit / vRhythm Express ~

SLURLs to the Muse Isle Connection island hot spots:
Muse Isle, established in April 2006, is one of the original live music & art venues in Second Life. They are also the home island for RDV Animations – creators of Rendezvous “Walk, Fly & Swim together “ animators. Muse Isle is proud to be an event partner for Metanomics and invites you to join them for engaging chat , laughter & friendship.