Showing posts with label Aliza Sherman. Show all posts
Showing posts with label Aliza Sherman. Show all posts

Sunday, November 8, 2009

Cybergrrl Oh: Living a 2nd Life Episode 21 with Doubledown Tandino now Posted on Rezzed.tv


Cybergrrl Oh: Living a 2nd Life Episode 21 – Doubledown Tandino


Video of the Taping, brought to you by Metaworld
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About Rezzed.TV
Rezzed.TV is a network dedicated to bringing audio and video related broadcasts (commonly known as podcasts or netcasts) to the world. We have a variety of shows currently available ranging from daily virtual world news to weekly discussions on the future of virtual worlds.

Cybergrrl Oh's podcast in Second Life records live with a studio audience every Thursday 11am SLT

  • Cybergrrl Oh is the virtual alter ego of Web pioneer Aliza Sherman.
  • Sherman, who has been providing strategic Internet consulting since 1992, is co-owner of Conversify, a social media marketing consultancy.
  • The Cybergrrl Oh podcast covers issues about virtual worlds and Second Life that affect both personal and professional communications and interactions.
  • Cybergrrl Oh's podcast is recorded live in front of a studio audience in Second Life.

Thursday, October 15, 2009

Cybergrrl Oh Podcast! (Update)- Doubledown Tandino on October 15th, 2009 at 1pm (slt)


Coming up on the Cybergrrl Oh Podcast!

Upcoming guests on the podcast:

10/15/2009 Doubledown Tandino
10/22/2009 lynsey Fleury
10/29/2009 Coughran Mayo

See you there!

http://cybergrrloh.blogspot.com/

Wednesday, May 13, 2009

Second Life Is Social Media (by Aliza Sherman)

Second Life Is Social Media
by Aliza Sherman from Web Worker Daily

"Despite all of the hype about Second Life, followed by the Second Life bashing, followed by some more hype, and now the latest “Second Life is dead” pronouncements, the 3-D virtual world owned by Linden Lab is still breathing. I feel strongly — as do many others — that Second Life is an important, and often overlooked, aspect of social media marketing.

To be clear, Second Life is social media. If you break down the key features of social media, you will see that Second Life stacks up very well against other popular tools. Here are some of the reasons why you’d be remiss to leave Second Life off a well-rounded, integrated social media marketing plan..."

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Wednesday, February 4, 2009

Primer on Organizing a Mixed Reality Event

( Via Aliza Sherman via Dusan Writer )

Dusan Writer writes:

Primer on Organizing a Mixed Reality Event
Web Worker Daily recently published a nice summary of the key elements needed to set up a virtual world event intended to happen simultaneously with a real world event. Aliza Sherman, the author, is familiar only with Second Life, where she has held two events.

There are eight key points that Sherman recognizes:

1 - Get Virtual Help: Sherman suggests help from talent in both the real and virtual worlds

2 - Know the Lay of the Land: In other words, co-own an island in Second Life. This helps immensely when clients come to you lacking their own SL land.

3 - Think 3-D and Interactive: Offer 3D notecards (in addition to the standard billboards) that avatars can pick up and stick in their pocket. Er, inventory.

4 - Think Promo Items (Freebies): Give away things like virtual t-shirts, or, if the promo is for a food company, virtual food that the avatar can eat. Yay freebies!

5 - Show the Virtual Event in the Actual Conference Location: Self-explanatory, really. Set up a few laptops and if possible project onto a large screen.

6 - Stay on Message Virtually: As in the RW, staying on message applies virtually as well. Hosts can keep avatars from being distracted by the novelty of Second Life or other virtual worlds by communicating key messages.

7 - Hire Security: “It is so easy to build and create objects in Second Life, and it is just as easy for a troublemaker - or “griefer” - to do the same at your event,” writes Sherman. Security can eject griefers quickly and effectively.

8 - Spread the Virtual Word: Playing on the advent of SL bloggers, an event can attract decent word-of-mouth through SLers writing about it in-world.

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