Showing posts with label Torley Linden. Show all posts
Showing posts with label Torley Linden. Show all posts

Wednesday, April 8, 2009

Liquid Electric | Eureka - The SL Travel Blog


Liquid Electric
Posted by Blue Linden on Eureka - The SL Travel Blog (official LL community blog)

During a recent office hour, a number of fine folks joined me on an excursion to a Region that gets much deserved praise, but that most of us had only seen in pictures. And I must insist... although they give you a taste of the neon adventure that awaits, pictures do little justice to Spiral Walcher's work.

You start your voyage in a realistic environment and perpetual darkness, I suspect as contrast to what comes next. Following the glowing footsteps leads you to the start of your magical journey (or a souvenir shop depending on which way you go) where it's down the acid-trippy rabbit hole you go! Briefly separated as we plunge one at a time through the electric entryway, we arrive at the start of what turns out to be a familiar preface - the traditional amusement park lineup where you wait for the next car to arrive. Or in this case, the next teacup.

While waiting for our whole crew's descent, a couple rushes by us like excited kids who just finished their first go and are running back to the start for a second, while a more reserved couple stands by, hesitant about which might be the appropriate vehicle...are they simply Friends or is a Couples teacup more appropriate? Leaving the two to giggle and flirt a bit, and hoping they make the right decision, we split up by fours and cup by cup are immersed in the Glow!

GLOW, a feature enabled in Second Life specifically by your GPU, really powers the wow factor in the Tunnel of Light. It's a fun ride regardless, but having Glow turns this digital landscape into a neon nirvana. So be sure you've enabled Shaders to really get the most out of the experience.

READ THE FULL ARTICLE HERE

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Here is a Torley Tutorial on Graphic Settings:

Thursday, April 2, 2009

Photography in Second Life with Depth of Field. Tutorial by Torley



"Do you enjoy taking Second Life snapshots? Wellll I've gotta treat for you!..."

READ THE ARTICLE and CHECK OUT THE TUTORIAL VIDEO HERE

Brought to my attention by Pier of Koinup. Thanks Pier! And of course, Thanks Torley!

The KOINUP Blog: http://blog.koinup.com/
( http://www.blogger.com/www.koinup.com is a great site to post and share photography and machinima in a social network web 2.0 setting. I encourage all virtual world residents to join and participate over at Koinup.)

Info about the Koinup Depth of Field Photography group:
http://blog.koinup.com/2009/03/how-to-blur-background-of-your-photos.html

Tuesday, March 24, 2009

Not Possible IRL: Land Art in Second Life – A historical perspective and an introduction to virtual artist Comet Morigi

Land Art in Second Life – A historical perspective of land art in real life and an introduction to virtual artist Comet Morigi, a land artist in Second Life. Posted by Bettina Tizzy of Not Possible in Real Life.

Here is an excerpt from the article. Check out the full story HERE.
Bettina Tizzy writes:

..."While economies of scale in Land Art are paramount in Real Life, creating art on a very grand scale is nowhere near as problematic in virtual worlds. In Second Life® and on OpenSim grids, residents are magically empowered with land-altering – though quite indelicate - tools that enable them to instantly raise, lower, and sculpt the ground up to ± 100 meters, depending on the estate.

Terraforming, the ability to intentionally transform surface topography, atmosphere, temperature or ecology, is not unique to science fiction or even science (where it is primarily called planetary engineering).

In Second Life®, terraforming land is a skill that looks easy to do, but frequently results in unrealistic and poor duplicates of mountains, lakes and canyons. In this video tutorial by Second Life’s Resident Enlightenment Manager, Torley Linden instructs us on how to work the user interface to "terra":




Introducing Comet Morigi – A Terra Painter in Second Life

Japanese artist Comet Morigi became known to me when I came across one of her works quite by accident: an immense curtain-like particle effect that is driven by the sim’s wind (teleport directly from here)...."

read more | digg story

Tuesday, January 6, 2009

Cool Ways of Streaming Video in Second Life - Torley Tutorial



Have you streamed video in Second Life? Aside from the limitations of allowing only Quicktime video or MP4 in QuickTime it is pretty cool. You can get a high quality MP4 version of a YouTube video.

read more | digg story

Thursday, December 18, 2008

"Mono for Second Life" simulator upgrade -speed scripts

"Mono for Second Life" refers to a simulator upgrade which can dramatically speed the running of scripts — especially calculation intensive ones. The Linden Scripting Language ( LSL ) has not changed in any way*, so all of your existing scripted objects and attachments continue to function as before, only now they will now run faster.



read more digg story

Friday, December 12, 2008

Tuesday, September 30, 2008

Torley in Paris




Paris in Second Life:
http://slurl.com/secondlife/Paris%201900/56/68/24








Torley in Paris - by Doubledown Tandino

Saturday, September 27, 2008

How to beat-sync songs to video in Sony Vegas - Torley Tutorial!

Amazingly awesome of Torley to post this tutorial. Personally, I find myself choosing to use Sony Vegas (video editing) and Sony Sound Forge (audio editing) most of the time. Thank you Torley for covering this topic



For more info, BE SURE to visit www.TORLEY.COM!

"Matching music to visuals is fun and pretty easy to do in Sony Vegas, my fave video editor. After trial and error with various means, I figured out a practical way to do this with MixMeister BPM Analyzer. It works best when the music has a strong, steady tempo — most modern pop, rock, and dance will do. Works lovely for your music videos, action-packed cinematics, and more."