Showing posts with label Music Venue. Show all posts
Showing posts with label Music Venue. Show all posts

Monday, October 19, 2009

POLL: Should Doubledown Tandino Consider the Opportunity? (Wanted: Second Life Community Experts for Hire )

UPDATED:  First: I wanted to mention this poll is entirely anonymous.  I cannot see who voted.  The only thing I can see is the percentage results.  I want, and value your honest opinion.

Second:  This poll is not about "Should I do this."  ...this poll is about "Would the SL community WANT me as someone to be a voice for them."   I think this is the best approach.  I am asking the SL community FIRST, do you want me as someone doing this for YOU, the community.  I don't want to just apply, and then suddenly I'm the leader, and then everyone says "we didn't want you!  who elected you as king of DJ town."
I am here asking FIRST, the SL community, do YOU feel I am a good candidate.  The only reason I would potentially do this is I get an overwhelming response of people that are saying "yes, Doubledown, we WANT you to be the one"

So, please, take a quick moment, and vote on the poll.  Pass this blog post link around the SL DJ, club, and nightlife world.  Pass this link around the social network scene.  I really need to know from the SL community if you all think I would be a suitable candidate to represent us.

Again, I remind you that your poll votes are anonymous.  If you would like to create a dialog about this, leave a message in comments and we can discuss.  You can remain anonymous if you wish.   And, I promise I will not get defensive, and try to attack what you say here.  If you feel you want to leave comments about why or why not, please, let it flow.  I won't be defensive and I won't attack you either.

Here is the question I pose to you:



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insilico.pngWanted: Second Life community experts for hire
Posted by Courtney Linden

Second Life Destination Guide pilot project is now up and running on www.livework.com!

As announced in a previous blog, we're looking for a few good Residents to help the community--but how? By finding the best destinations in Second Life! New Residents (and many oldbies too) aren't sure where to go, what to do, and how to find other people once they're inworld.

In a recent survey of Residents, two of the biggest reasons that they leave Second Life is that they either "couldn't find anyone to talk to" or "didn't know how to find interesting places to see, things to do."

[ALL INFO CAN BE FOUND HERE ON THE LINDEN LAB BLOGS]

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If you would like to participate and vote on past polls I have created, 
click HERE

Monday, September 14, 2009

Zak Claxton's Thoughts on Music Venue Cover Charges in Second Life

Zak weighs in on Second Life Cover Charges
by Zak Claxton: via http://zakclaxton.blogspot.com


"Since everybody and their respective monkeys have offered an opinion on the proposals to standardize cover charges at Second Life live music shows, I felt a need to add my L$10 to the fray. Don't worry; I don't think you'll find anything particularly inflammatory or controversial here. Just a few thoughts on the topic. First, the background.

Flame On!
Late last month, the Second Life Newspaper ran an article on a cover charge system that was brought up by a fellow SL musician, Mankind Tracer. Note that I said "brought up"; he's hardly the first person to suggest this plan, nor the first to implement it. But he seems to be the focus of the controversy for current go-round of the idea that SL audiences should pay a cover charge to see live music events, as opposed to relying on people's desire to tip artists and venues on their own accord.

Why is this even being considered?
Pretty simple answer to a complex situation: it's getting harder and harder for venues to pay performing musicians. Many venues that formerly offered a fee to musicians found themselves unable to do so for various reasons, and one of two things happened; they either closed their stages, or they convinced the musicians that performing for tips only was in the best interest of everyone. So today, the majority of places you go to see live music in SL do NOT pay their musicians (but some still do... more on that in a bit).

So, according to the article, Mankind Tracer's plan would have a preset entry fee, enforced by a "bouncer bot" that would eject non-paying residents from shows. He initially suggested a ticket price of L$500 (about two US dollars, for those of you unfamiliar with SL's in-world currency) for an artist of his caliber, from which a 20% portion of the total take would go to the venue. Sounds pretty good on paper, at least for the artist and the venue, right? Let's say Mankind gets 30 people to come to the show at L$500 a pop. The evening grosses L$15,000, the venue takes $3,000, and everybody is happy, right?

Nope.
Here's why this system is not going to work for most artists, venues, and (most importantly) audiences in SL live music. In no particular order... "

READ THE FULL STORY HERE: 
Zak weighs in on Second Life Cover Charges

Thursday, June 18, 2009

House Music Lives at Scoutlounge in Second Life [video]



Update: version 1.3

Video by: SpyvSpy
More info on Scoutlounge at www.Scoutlounge.net
Scoutlounge, winner of the 2008 Ravelong Award for Best DJ Club in Second Life

Wednesday, June 17, 2009

Second Life Music can Equal Success and Profit - Part 2: The Organization

In part 2 of "Second Life Music can Equal Success and Profit" - I want to discuss the organization of people that come together to create a successful music event inworld.

I discussed the possible goals of a live music show in Part 1. Now I will help formulate the individual roles and planning elements involved in creating a larger scale event with a high expectation, quality performer, and support team... the organization. By the time Part 3 rolls around ("How to create a profitable SL music venue and music event"), we'll have a good sense about the roles people play in a successful functioning music venue as well as the goals of each person involved.

(draft. updated 6/17)

The Potential Positions to Combined Show
The people pieces of organizing a SL music event:

(Let me preface this by saying that each crew member of a venue/performer/event production team usually takes on multiple roles, and sometimes ALL of the roles. As an inworld music organization grows, more people will jump on board to support. At the same time, keep in mind that a successful music production & event can also be as small as one person, performing shows, on their land, and handling any responsibilities on their own.)

Venue Owner - The venue owner (the one that owns the land the music venue is located) in SL usually plays one of four roles. The responsibilities are vast depending on how much the land owner(s) want to be involved. The land of a music venue owner types are:

1) not involved) A silent business partner that simply owns the land. This person or company would hire the main venue creator and producer to make the venues and events happen.
1b) not involved but supportive) This is the friendly land owner who has no involvement in the development of the show, but enjoys supporting the music venue and comes to shows & helps.
2) involved) A land owner or a company that owns land who's primary focus is the business, and an aspect of that being music venue(s). The company representative would be considered the land/venue owner, and plays a moderate management role in the events and shows.
3) highly involved) equally involved with a producer or general management.
4) highest level of involvement) lead producer and head manager (CEO) of their entire venue and project including the land.

Venue General Manager and/or Event Producer - If the owner of the land isn't producing the shows, then there is the role of the main GM & event producer for the venue. This person generally has all the responsibility and also delegates responsibilities. In most smaller venue operations, the GM is the owner.

Venue Talent Booker/Scheduler/Manager - If the venue owner or venue GM choose, they may decide to divide up the responsibilities of scheduling the performers and scheduling the venue staff. For larger scale events and team effort venues/clubs, usually the person that books and handles the artistic talent (the musician, dj, act) is a different job position than the person that manages and schedules the staff (hosts, dancers, security). The Venue Talent Manager maintains the roster of performers and plays a large role as producer & promoter of the show and event.

Venue Manager/Host Manager - As mentioned above, because the talent manager of a venue has many high-expectation responsibilities, usually there is the job position of a Venue Manager. This is someone that maintains the staff roster, schedules and coordinates with the planning of events, and also usually maintains the day to day running of a venue. If a venue isn't highly staffed, sometimes the venue manager can play the role of a promoter, host, or event security.

Venue Host - (which includes all venue staff and volunteers, dancers, security, etc) This is a crucial role. Although the job position is not overlooked in SL (every venue has hosts) the quality of a host can make or break an event. A professional host is the key to an event's success. They operate as a promoter, wrangler, info distributor, group adder, pitchman, performer support, and so much more. It is imperative to have quality host(s) working any live music event. There are many times where the role of host is handled by the management.

Venue Sponsor - The person, company, or brand that pitches in money, advertising support, or in-kind trade to the venue. In exchange the sponsor receives posted signage, branding, and representation at the venue. This is a great source & option for any venue that needs help covering the costs (more on this in Part 3).

Performer - This person or group is "the show", "the performance." Sometimes they could be considered "the event", but not always. A great performer in SL never limits themselves to just this role. They may also help with the venue, or even be the venue management. The performer can be their own promoter, or manager of the promotion team.

Performer's Agent / Manager - The agent/manager will work with the performer to help create more opportunities, and also guide the performer's career. This role could be a company agency that has a roster of performers as well as a roster of venues, talent buyers, and clients. This role could also be one person, who operates to assist the performer with whatever needs come up. A good agent or manager will do promotion & networking for the performer as well.

Performer's Street Team - This is a collective of people, usually volunteers and fans that want to help and support the performer. They don't get paid, nor have any obligations, but their continued help bringing people to events and spreading the word for the performer is monumental.

Performer Sponsor - This is a company that pays the performer (either in money or trade) to represent the company during events. This is a great way that a venue can book an expensive performer. If the performer's sponsor pays the performer's rate to play, then the venue can run events and book shows with a lesser budget.

I am still working on elements I would like to add to this post. Please add input in the comments and I will be sure to add new ideas to the article.

Thank you Zak Claxton of Frothy Music for your input.

Tuesday, June 2, 2009

Second Life Music can Equal Success and Profit - Part 1: Possible Goals

Second Life Music can Equal Success and Profit - Part 1: Possible Goals

The virtual world of Second Life allows for a collaboration of people to come together to create a real-time live music event. In SL, there's a vast range of music performances. The measure of success is completely relative to the people involved. Everyone's goals are different, while many goals are similar and will overlap each other. Some performers are content with simply playing inworld to people across the globe. Some venues are simply content as being a land space for a live music event to occur. Meanwhile, some performers & venues have complex productions most everyday of the week, booking SL talent nonstop, and utilizing multiple event staff.

In part 1 (of my 3 part series): "Second Life Music can Equal Success and Profit", I want to discuss the possible goals surrounding a live music event in Second Life. (Part 2 will organize the roles of each person involved in a successful and profitable live music production. Part 3 will discuss possible avenues and approaches to making more profit from an inworld music event.)

I want to begin by discussing ways an individual performer and an individual venue can come together with their plans and agendas in order to generate a money flow. It IS possible, especially because the effort and passion is usually already present.

Possible Goals of a Live music event:

* To perform (obviously) - This goal is accomplished when the performer can perform a show and has performed a show. The performer gains experience & practice - This 1st goal, of course, the easiest to reach. When the performer is performing the show is happening.

* To express yourself / To stay true to yourself - This is the artistic & talent side to the show. Fortunately for Second Life, the music performing artist isn't the only artist in the room. In fact, it was an artist that built and designed the room. I even view the team involved in a venue as being artists. The goal of self-expression in SL; It is what it's all about. Anyone that does anything in SL is fortunate to meet their goal of self-expression. It's impossible not to. For performers and venues, staying true to oneself is usually what it's all about too.

* To create the ability for a performer to play music to people - For the performer & the venue, when this goal is reached, exposure & audience is present. Slightly different than the performer simply performing, this is about creating a fan base for the performer, the venue, and the team involved. Any person that arrives to a show has already been exposed just for arriving, and now is a potential (something); potentially a word spreader, tipper, investor, shopper, CD buyer, talent booker, etc. The reason someone arrives to a music show is usually, 'said live performer is performing'... however those reasons can be revised once they arrive.

* To create a family, crew, team effort relationship around the owners and staff of the venue - This is a very important goal to most venues, and also to the performers choosing which venues they perform at. Many successful venues inworld stay successful, with their doors open, when the love and passion from all people involved is there. Especially when profit is NOT a goal, creating the family/friends vibe for a venue usually becomes an important goal.

* To create a popular venue with a unified team. This continues beyond "building the team effort" which I mentioned above. This goal is about presenting and perpetuating the reputation to the public. When the performer is booked, this is where the venue, performer, & team involved, needs to either capitalize, or just sit back and enjoy the show they've produced. Many venue owners and staff do it for the love of it... and that's a goal too. Meanwhile, booking the performer in the venue and having the show actually happen, sometimes is only the beginning, not the satisfying end result. Venues (the management, staff, performers) need to keep in mind: what are the real goals in bringing all these people to the venue other than to listen to the performer. Is it to add fans to a group, is it to sell products in a nearby vendor, is it to perpetuate the club's popularity by announcing future shows?

* To create something unique, revolutionary, ahead of it's time, and beyond the norm - After a venue or a performer has settled into their routine of SL performances, sometimes they want to explore new creative options of entertainment or stimulus and revolutionize their standards. Examples of this could be lining up a full day of performers for a festival, themed events, or basically just adding anything unique into the show. Also, many locations inworld aren't build to be a music venue (such as an art gallery, or a sim opening event). In their own way, these locations are creating something unique simply by having a live performance.

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Above I listed one set of goals, more aimed at fun & enjoyment plus exposure as being the high standards. Below I list the goals involving monetization. The goals below; not for everyone. Many sway into differences of optinion, and some choose not even to make money or profit part of the equation.

* To create traffic - This is the goal of having avatars at an event and to create traffic. I don't mean the land traffic calculation number, I mean the general flow of people in and out, the traffic. For example, think of a website... it gets on average 100 people to visit the website a day. That is the traffic. It doesn't mean the people that visited were quality, or even read the webpage, but it does mean people were there and pageviews happened. With some venues and performers, their main goal is simply "the traffic." A large crowd is obviously better than a small one and gaining/maintaining the traffic seems to play a large role for some. The goal of traffic is also a great way to combine all walks of life into one music event. Usually a traffic-aimed event is filled with not only music fans there to see the show, but also newbs, randoms, and the nonmusic public in SL.

* To make money as the performer, venue and staff - The profitability is a goal for some. Usually more often, we hear the venues are in need of making profit, because plain and simple: making profit above the cost of land, rent, bills, payroll is the business plan... or more like the business dream. It seems that when people start a club in SL, they either set out from the get-go and declare they are not in it for the money... or... they start the club, and soon find out just paying club expenses isn't making them money, and instead it's going to render them bankrupt. Some venues choose to disregard making money and I applaud the efforts. The same goes for performers. Some performers in SL do not let making money factor into their SL music hobby. Meanwhile, performers and venues, many have the goal of profit. It's a dance, finding ways to be profitable without selling out or feeling compromised. In part 2 of my SL music: success and profit series, I will delve more into the profitability goal.

* To create profitability by sales. Some venues choose to have sales intermingled with their venues, either as a shopping area attachment, or some selected items on display near the dance area. Some venues charge admission. Some performances and events charge a cover as well. Performers have the ability to display music for sale at each of their shows. All of these aspects can be a reason for any event.

* To create an avenue for sponsorship. Advertisers and sponsors need to get their word out. A public venue or a performer (in RL and SL) is a great way to get that word out. A goal can be to gain a sponsorship business relationship in order to offset costs. By doing events, the sponsors receive their promised agreements (business relationship reputation)

If you're a venue, what are your club's current goals? Is it to keep booking performers? Is it to stay packed? Stay popular? Is it to build a large following for the club? Is it a place for performers and community to simply jam? Is it a mutlicomplex that offers more than a music location?

If you're a performer, what are your current goals? Is it to perform as much as possible? Is it to sell your music? Is it to hit people with your sounds around the world? Is it to become popular in real life? Is it to make money? Is performing in SL a way to continue practicing?

If you're a venue manager or staff member, what are your current goals? Is it to perpetuate the passionate support of the venue and crew? Is it to help make the club money? Is it to simply have a job in SL?

If you're a performer manager or booking agent, what are your current goals? Is it to book as many of your performers as possible? Is it to build a strong relationship with several performers and help build their career? Is it for the money and the commissions? Is it for the noteriety?

PLEASE let me know more in comments and I'll add here in updates. I'm looking to somehow conform this into a group made article, so please, use comments, let me know any thoughts, and I will work them in on revisions with credit.

Doubledown Tandino

Monday, May 25, 2009

Music Clubs in Second Life: A Labour of Love (Editorial by Thunda Masala)

Music Clubs in Second Life: A Labour of Love
By Thunda Masala of "Twisted Second Life"

The biggest attractions and entertainers in Second Life are also the biggest losers.

Music clubs have a special place in Second Life. They are more than their music; they provide a place for people to meet, chat, listen to their favorite music and dance. A lot of social thing goes on in the clubs. They also are places for people to show off their newest acquisition and fashion sense.

Since Second Life does not have a ‘directed’ game plan in the virtual life, it is safe to assume that clubs evolved as one of the earliest means of entertainment on the grid long before voice chat was introduced.

read more | digg story

Wednesday, November 19, 2008

I just want to mention...... I am there for YOU

Doubledown Tandino from Second Life here:
This is simply to spread the word to you, and possibly that word will be spread onward.

I've written several scripts (now 4 months of work) which are my server auto-promotion tools.... i will divulge nothing more because they are extremely awesome scripts I made, and I would never sell them, and pretty much not even want to explain what they are doing.... but trust me, the tools I've created are nothing but GOOD for whichever parcel I am standing on, it causes ZERO lag, there is no form of seedy data collection. (Most people seem to assume I must be using some sort of bot system which auto spams to 1000s of groups or some other nasty method). Believe me, it has NOTHING to do with that.

ANYHOOOOOO.... lately, people may have been seeing me show up to their party, venue, or club, with an attached floating box near me. I come into the venue, sit, and just dont say a word. Some managers and hosts don't care or mind, some get suspicious and IM me, some eject me, some eject and ban me.... either way it doesnt matter, all are fine. It is their land, and have full rights to.

However, I want to mention, that when I come in and do this, I am dramatically helping the venue/land I'm standing in, and also AFK, not paying attention to SL, and probably watching TV.

When I see a good event about to happen, but know I'm not involved in SL or my computer during that time, I tend to drop my avatar off at a venue, and in essence have my auto scripts run on my avatar. They enhance the land in the short term and long term.

In exchange for doing this, I need to have a small floating box attached to me.

All-in-all I was spending the last few months trying to explain one-on-one what O was actually doing to help when venue managers ask. It's just getting too time consuming for me to try to explain the methods I am doing to help by dropping my avatar off at an event. It looks suspicious if you do not know me, so that is why I understand an ejection from the land.

Anyway, just wanted to say, that if you see me doing this, showing up, not saying a word, and sitting at one spot with a small floating box near me, it is 110% to HELP the venue, the land,and the performer. There is nothing suspicious going on. There is nothing spammy related, nothing occurring to make your venue look bad, theres nothing that causes lag, and im not doing any tactics that aren't on the level. The ONLY thing i am doing is using my AFK time and server to HELP the venue, .. rather than just logging off....

Please do what you will as venue owners, managers, and performers. IF i am there and afk with a box on my head, i am working FOR you.... if anyone ejects me I totally wont take any offense to it at all, and I understand, because I do realize I am doing this without asking and without explanation. I am hoping my trustworthy reputation and community support activist reputation will allow people simply to be okay with me and think
"whatever the heck he's doin over there he's helping, not hurting, so just leave him there, and dont eject/ban him because he wont explain what he's doing. Doubledown is there helping us."

Monday, October 13, 2008

La Fournaise Discotheque on the Bourbon Estates

As a member of the Total Trauma DJ crew, I got a call to come and DJ today. When I arrived, my jaw dropped! Such a beautiful vibrant venue (built by legendary Yadni Monde). Simply amazing! It is a MUST-SEE location!

La Fournaise Discotheque
http://slurl.com/secondlife/Bourbon%202/214/50/2


Photography by Elfay Pinkdot

Wednesday, May 21, 2008

SL Music Community Island - Official Opening - Saturday - May 24th 2008



Saturday - May 24th 2008








Intended as a resource in world and also as a huge showcase of Musicians/Dj's/Venues and Radio Stations in the main gallery. It has information on many aspects of Music in SL. SLMC FORUMS

If anyone is free to come and help out with tours and general information then please contact Slim Warrior or Doubledown Tandino inworld.

SO FAR (updated May 21, 12pm): some not totally confirmed yet / revisions will be updated here
http://slmc.myfastforum.org/about1458.html


music:
1:00am - Soundcircel Flanagan
2:00am - Fyrm Fouroux
3:00am - Club Piranha presents:
DJ Seismo Glanz
4:00am - VI AI PI Music & Media Ltd & Dorian Grey presents:
DJ Andy Moon
6:00am - Club Vital Staff presents:
DJ Clastix Enzo
DJ Stefan Chrousch
8:00am - Sunset Jazz Club & Circe Circle Radio present:
"Coffee & Pajamas" with Elfay Pinkdot & Circe Broom
10:00am - Kourosh Eusebio
11:00am - Slim Warrior
12:00pm - Aira Jun
1:00pm - Grace McDunnough
1.30pm - Joozz
2:00pm - Dres Forder
2.30pm - Dizzy Banjo
3.00pm - Preciousse Moody
3.30pm - Lyndon Heart
4:00pm - Andie's & Rg's BlueBerry Hill/BZoO Radio WorldWide presents:
Papp Daddy and The Papp Daddy Dancers
5pm - Spotlight Promotions presents
Nad Gough
Norris Shepard
6:00pm - Johnny99 Gumshoe
6:30pm - Doubledown Tandino
7:00pm - Da Bluez Preacher Man
8:00pm - Silas Scarborough
8-30pm - Kaklick Martin
9:00pm - Juel Resistance
10:00pm - Elvis Duffy
11:00pm -
11:30pm -

---Djai Skjellerup is backup performer noon-4

seminars:
TBA

tours:
Slim Warrior

games & trivia:
Slim Warrior
Doubledown Tandino

creative sound & art installations:
Eshi Otawara
Dizzy Banjo
Elliott Eldrich
Adam Ramona
Robbie Dingo
Bibi Ballanger

hosts, staff, & production team available:
1am-4am -- Soundcircel Flanagan
4am-10am -- Doubledown Tandino, Radi Roffo, Circe Broom
10am - 6pm -- Slim Warrior, Doubledown Tandino, Ticious Trottier
7pm - 10:30 pm night -- Cher Harrington
Sally? Bibi? Komuso?

http://slmc.myfastforum.org/about1458.html



Sunday, April 13, 2008

"The Wall" in Second Life









OFFICIAL INFO:

The Cybernetic Art Research Project proudly presents...

On July 21 1990, nine months after the dismantlement of the Berlin Wall, Roger Waters and an all-star cast performed "The Wall" at the Potzdamer Platz in Berlin. The performance was watched by a live audience of 250,000 and an estimated half-billion people on television…

And now, an international team of artists working with the Cybernetic Art Research Project (CARP) bring "The Wall" to Second Life ™...

SATURDAY 12th APRIL 2008 2pm
SUNDAY 13th APRIL 2008 2pm

http://slurl.com/secondlife/Benvolio/205/50/353

The CARP Wall Team:

Creative Director: Debbie Trilling (UK)
Producer: Velazquez ‘The Global Wizard’ Bonetto (Germany)
Wall Design: Elfod Nemeth (UK)
Giant Animated Puppets: Duggy Bing (US)
Costumes & Animations: Caravaggio Bonetto (Austria)
Music: Junivers Stockholm (Sweden) & Josina Burgess (Holland)
Machinema: Eifachfilm Vacirca (Switzerland)

with valuable contributions from:

Scio Kamanchi (US)
Celeste Moonlight (US)
DJ Jenns (UK)
Adec Alexandria (UK)
George W Bush (US)
and, of course, Pink Floyd's incredible album 'The Wall'


Selection of performance photos: http://www.flickr.com/photos/7759984@N05/

Doubledown Note: I was not able to attend personally, however Morris Vig of Second Arts got a phenominal set of photography from the event.

Wednesday, November 14, 2007

Music Venue Guide of Second Life - Send Submission Entries

Current SLMC Group Discussion HERE
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Hi All,

Several weeks ago I posted that one of our main takeaways from SLCC was the desire for a music venue guide - kinda like the back pages of the Village Voice with listings of clubs that regularly host live shows in SL. I am happy to report that we are nearing launch of a music venue guide for secondlife.com and are now pre-selecting submissions. If you are interested in having your venue included in the music site at launch, just send me an email with the form below filled out.

Please note this will be an editorially controlled area of our site and that submission does not guarantee inclusion in the directory. We expect to open up submissions to all Residents by the end of the year but at this time will only be accepting submissions on a limited basis. Since I already mentioned it on this list a while ago, I thought it was appropriate to give the music community a 1st crack at this...please let me know if you have any questions.

Thanks!
- Jesse
Jesse@lindenlab.com

SL Name:
SLurl to your venue:
Website (optional)
Image URL (images should be 500x325 .jpg format)
Description of 150 words or less:

Finally, please choose up to 3 categories from the following list: :

* Alternative Rock
* Blues
* Classical Rock
* Classical
* Country
* Dance & DJ
* Folk
* Hard Rock & Metal
* Jazz
* Latin Music
* New Age
* Other
* Pop
* R&B
* Rap & Hip-Hop
* Rock