Showing posts with label Mechinima. Show all posts
Showing posts with label Mechinima. Show all posts

Wednesday, March 18, 2009

Tech Shifts Cultural Boundaries | BBC News - Technology

Before I get to BBC's article, I want to congratulate Vector76 who built sim, along side Pixel Palace, a digital project of Tyneside Cinema, the live DJs, the staff, and of course NewcastleGateshead in SL. This collective put together a truly amazing event. Plus congrats to SL's Dubstep warrior DJ CaptainBuck Rogers. As I recall, CaptainBuck was the first dubstep DJ to enter Second Life.

Here is the event footage, below the video is the BBC article



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Tech shifts cultural boundaries
Digital technologies challenge the cultural industries, says Bill Thompson.

I had one of the strangest experiences of my online life last Friday evening in the bar of the Tyneside Cinema in Newcastle, and while I'm still not sure what it means I enjoyed it, in a odd sort of way.

It came at the end of a conference on the future of cinemas and other artistic venues in a digital world, while we were enjoying a DJ set from CaptainBuck Rogers. The music we were listening to was being streamed live into the virtual world of Second Life, and being played out in replica of the renowned Baltic Mill gallery, situated on a newly-opened virtual Tyneside island developed by a local company, Vector 76.

Avatars from around the world were dancing to the music we could hear, while we watched them projected onto the wall of the cinema bar, so I got out my laptop, logged in to Second Life and made my way to the virtual Baltic, where I joined in the dancing.

I could see my avatar moving around on the screen of my computer, but I was also clearly visible among the crowd projected onto the wall, dancing like every teenager's embarrassing dad in cyberspace while drinking a deliciously cold beer in the real world.

It was profoundly disquieting to find myself in three places at once, but it helped me reflect on how new technologies are shifting the boundaries of the arts and culture, and it was a very appropriate end to a day which had been spent considering how arts venues are being challenged by digital technologies.

Offline galleries

Bill Thompson
The network could be about to unleash a wave of creative cultural destruction as great in its impact on all cultural activism as the rise of modernism was in the last century.
Bill Thompson

The conference was called 'Clicks or Mortar?' in reference to the question facing many retailers who are struggling to decide whether to put effort into online or shop-based sales and marketing, and was part of a programme of debate and discussion I've been helping to lead at Tyneside since it reopened last year after extensive - and expensive - rebuilding work.

As you might expect, it was a day with many more questions than answers, although by the time we headed to the bar there were lots of plans for exploration and innovation being hatched between the theatre directors, curators, cinema managers and social media experts who had spent the day together.

There might even have been a sense of optimism about the future, since nobody had tried to argue that everyone would abandon their desire to share space and art with other people even if high speed networks, home cinema systems and social tools meant the quality of the home experience continued to improve.

Immersive environments

But there was also great concern that venues such as cinemas and theatres may not survive in their current form.

Of course it is far too easy to frame any debate about the future development of the arts in terms of a 'crisis', and theatre, opera, cinema, the novel and even the very idea of the author have all been through more crises than most of us care to recall.

David Hockney in front of his Grand Canyon painting
Can art galleries survive in the digital age?
Yet there is a strong case to be made that the combined effect of the collapse of the current iteration of globalised capitalism and the social changes wrought by digital technologies really do merit the use of the term this time around, and that it might sensibly be applied to the whole cultural scene rather than just one aspect of it.

New technologies offer new ways to create and experience art of all types, but they also offer new conceptual frameworks within which art can be created, from the immersive environments of video games like Grand Theft Auto IV to the complex mathematical modelling that underpinned My Secret Heart, one of the works shown at the conference as an example of current practice, and this could have significant consequences for current cultural practice.

Anyone who has heard me talk about the impact of technology will know that I am a great admirer of Joseph Schumpeter, the twentieth century economist whose described the way that new production methods often destroy successful companies when they leave it too late to adopt innovations because they are wedded to currently profitable practices.

He named the process 'creative destruction', and his work still provides a useful framework for understanding how Microsoft challenged IBM, Amazon challenged the booksellers and Google destroyed Yahoo!

It can also be applied to cultural production, but whereas in the past it has largely been driven by artistic innovations such as the invention of the first person narrative or atonal music, with technology secondary, the rapid rate of technological change may mean that those artists, artforms and venues that make the best use of the capabilities of the new technologies will sweep away those who fail to innovate.

The network could be about to unleash a wave of creative cultural destruction as great in its impact on all cultural activism as the rise of modernism was in the last century.

In the new digital world I suspect that artforms, artists and cultural organisations will succeed by occupying the liminal space between offline and online, building a compelling presence in both that allows something unexpected to emerge where they meet and blur together.

Rather like dancing in Second Life while drinking a beer in the the first one.

Bill Thompson is an independent journalist and regular commentator on the BBC World Service program Digital Planet.

Tuesday, March 17, 2009

VIDEO NOW POSTED! Music Biz in Second Life on Metanomics



Thank you to Remedy, SLCN.tv, Beyers Sellers and Metanomics for having us on the show! Metanomics looks at the business of music in Second Life™ with the Blarney Stone's Ham Rambler, JenzZa Misfit of Muse Isle Connection, DJ Doubledown Tandino, and musicians Grace McDunnough, Cylindrian Rutabaga, and Dann Numbers. On the Spot, Dizzy Banjo helps us place the conversation within the larger context of virtual world soundscapes.

read more | digg story

Monday, March 9, 2009

Burning Life 08 Video Climbing YouTube Charts



[MARCH 9, 2009] FOR BURNING LIFE '08, we asked the ever-busy Dizzy Banjo to head up our documentation efforts. The Documentation Team tries to capture "on film" as many major art installations and theme camps as possible during the week of the event. "You cannot see it all" is the mantra we live by at Burning Life (and it's Real Life counterpart Burning Man), so documentation is pretty vital to our institutional memory.

Dizzy's just-released machinima titled "A Journey Through Burning Life 2008" is now climbing the popularity charts in the UK, ranking number 12 today in "Top Rated UK" and number 15 in "Top Favorited UK". We're talking 5 stars. We think that's pretty cool. The show clocks in at 10 minutes and shows a great overview of all the stuff we tried to see— but missed!

read more | digg story

Thursday, February 5, 2009

Saturday, August 2, 2008

My Second Life Adventure by Braclo Eber

A cool dude JackJohnson Richez dropped me a travelogue video of Braclo Eber's journeys in SL. Braclo decided to scrap the TP and get a lay of the land in a new video travel journal.
Looking forward to more of his SL video exploring adventures and thank you Jack for the vid drop-off



Check out all of Braclo's adventures HERE

Wednesday, January 31, 2007

Mechinima Documentary Premier from Robostudios - Jan 31st - Doubledown Spins the Afterparty

I was called in a few hours prior to the event to DJ a prestigious mechinima movie premier after party at Nemesis. The film was produced by Robostudios and featured the important aspects of Second Life living and business. Some important SL heads came out including Prokofy Neva, Hiro Pendragon, Sitearm Madonna, Pheonix Psaltery, Rik Riel, Boliver Oddfellow, Moo Money, & more. Not many stayed around for the afterparty, but the tune played on none-the-less

More inf at the Virtual to Reality blog.

Quote taken from Caliandris Pendragon on VTOR blog:
After the film, Doubledown Tandino was kind enough to DJ for the event, and did a splendid job under difficult circumstances, given that some people were still watching the film, some were asking questions, etc. Many thanks to him for a job professionally and well done. - Caliandris Pendragon
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