Friday, November 6, 2009

Incorporate Gaming In Virtual Events

Incorporate Gaming In Virtual Events
by Dennis Shiao of It’s All Virtual
Virtual Worlds, Virtual Tradeshows, Virtual Meetings and more…

We’ve reached a point in the virtual events industry where users who have attended 1-5 events (or more) are starting to ask, “What’s next”?  If the industry doesn’t effectively answer that question, then users will eventually stop coming back and attendance will suffer.  One concept that makes a lot of sense is to introduce gaming into virtual events.  By doing so, you’ll achieve real results.  Why gaming?  It’s all about REEL:
Retention is a key objective of any virtual event – whether it’s a lead generation event (virtual tradeshow), partner education event or a virtual sales meeting, you want attendees to leave the event with a level of retention over the content you’ve provided (e.g. exhibitor product information, your own product and technology specifications or the the coming year’s sales priorities and initiatives).  Even in a virtual career fair, “retention” is about job candidates retaining information about your company and why they might want to work there.

With gaming, retention isn’t going to be achieved magically...


See also:

Virtual Trade Shows No Longer Novel at BtoBonline
Gaming and Virtual Reality at Cisco’s Annual Sales Meeting at Cisco

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